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@iammistahwolf I will look into it.
@jjcho849 @gunziness I wish I had more time for doing these things. It's on my list, but don't expect it anytime soon.
@Banana_Split You're welcome. My github page is linked in my profile if you want to test the fix.
@rootcause I've fixed the "Notifications not shown"-issue. Please check the pull request on github.
@edsoncbcampos Thanks. I don't know how to fix the sound glitch, sorry.
@Reyser Thank you, appreciate that
@chocolate1_2 Just wait for the scripthook update if you've already updated your game.
@ace321 Yeah, I've already looked into this, but it's a little more compilicated to fix, so I've postponed it. From what I've seen in the game script, I can confirm that the event was supposed to respawn after a week.
I've changed my rating to 5/5, because I had so much fun with this mod and I can't thank you enough that you share your source code on github.
Besides from fixing the saving issue, I have changed the loading of the MP interior, so that the Online interior is loaded only when entering a lab and unloaded when leaving a lab. This way I can preserve the much more detailed Storymode Interior when outside of the lab (e.g. the interior in micheals house looks much better when Online interior is disabled). Feel free to merge back if you like. I guess the interior unloading change could break things in other mods, so be careful.
@rootcause I've tested the new version and it works fine. And thanks for mentioning me in the mod description :)
Nice mod idea. I found two issues.
1. You forgot to initalize all global variables in ScriptInit(). Each time a savegame is loaded, 100 additional figures will be added. If any figure is collected after that, the error is permanent because those duplicated items are written to the savegame.
2. Progress is not saved (Retail version)
I've forked your github repository and fixed both issues. Feel free to merge it back into your mod if you like.
5/5 for sharing the source code