Suggestions-ish:
> .ini option to change key for accepting callouts
> player should go off duty once their health hits 0
> .ini option to get callouts whenever (in/out of vehicle, stationary/moving)
> .ini option to accept callouts automatically
> .ini option to use police departments or just police vehicles to be on-duty
> maybe voiced callouts? if in a police vehicle a brief description of the callout is played and turning on the siren accepts it. similar to the in-game taxi missions
I'm curious about the planned gamemodes, would you be able to expand on those at all?
Anyway this is an excellent mod; by far the most fun I've had with V since release. Great work man!
I get a weird slow-motion effect when equipping a gun that I can't figure out how to turn off. Never happens outside this mod is that a feature I just don't know about?
@Walrider no problem. I mean instead of having Gang Hideout, 2 Gang Meet and 3 Gang Meet etc be separate files they're all just one file called Gang.xml so that we don't have to have thirty different files in the autoload folder haha
Hey man! Can you merge these into like three or four files based on enemy type? (aka Gangs, Gov't, Other and Open Interiors Required) Having a lot of map files causes problems w the map editor.
Hey dude! Great mod!! Some questions:
> can gang wars still occur if ambient spawning is disabled?
> can gang wars still occur if the player does not own a gang?
I love the idea of gangs constantly fighting for turf and just playing as a bystander caught in the middle of it. Thank you so much!
Suggestions-ish:
> .ini option to change key for accepting callouts
> player should go off duty once their health hits 0
> .ini option to get callouts whenever (in/out of vehicle, stationary/moving)
> .ini option to accept callouts automatically
> .ini option to use police departments or just police vehicles to be on-duty
> maybe voiced callouts? if in a police vehicle a brief description of the callout is played and turning on the siren accepts it. similar to the in-game taxi missions
I'm curious about the planned gamemodes, would you be able to expand on those at all?
Anyway this is an excellent mod; by far the most fun I've had with V since release. Great work man!
I get a weird slow-motion effect when equipping a gun that I can't figure out how to turn off. Never happens outside this mod is that a feature I just don't know about?
@Walrider no problem. I mean instead of having Gang Hideout, 2 Gang Meet and 3 Gang Meet etc be separate files they're all just one file called Gang.xml so that we don't have to have thirty different files in the autoload folder haha
@R3QQ Ah it was completely my fault. I had can_be_targetted set to 0! Thank you so much!
Links didnt work. Trying again.
http://i.imgur.com/FkVHFPP.png
http://i.imgur.com/ReXV3cw.png
http://i.imgur.com/Ghhl28M.png
Hey man! Can you merge these into like three or four files based on enemy type? (aka Gangs, Gov't, Other and Open Interiors Required) Having a lot of map files causes problems w the map editor.
Anyway I made some art for the mod. Use it if you want.
Banner 1: http://imgur.com/3cb7179d-f147-43e9-93ff-c944b19079a6
Thumbnail Version: http://i.imgur.com/ReXV3cw.png
Banner 2: http://imgur.com/a8d0dcf5-4955-4804-879c-2669bf17bcac
Hey! For whatever reason this mod prevents me from locking onto peds for melee fights. Is anyone else having this problem/have a fix?
@lucasvinbr Something like that yes, unless im missing something obvious haha
@lucasvinbr yes! that would be a great feature thank you! Also a feature to adjust how often gang wars occur would be fantastic! Thanks!
Hey dude! Great mod!! Some questions:
> can gang wars still occur if ambient spawning is disabled?
> can gang wars still occur if the player does not own a gang?
I love the idea of gangs constantly fighting for turf and just playing as a bystander caught in the middle of it. Thank you so much!