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@Krlos_Rokr Does this mod have a persistence feature built into it that would conflict with using Im_Not_Mental's persistence mod?
What persistence features are being using outside of cars being saved to the garage?
Thanks
Seems to work... but i randomly get issues where the entrance marker does not appear, or it just simply is not working. Seems to be intermitent and possibly a mod conflicting with it or something.
thanks
Amazing!
I seem to get the crazy zoom out bug when you try to go into 1st person mode on the new Barrage vehicle.
Regardless, works great with mostly everything else.
Thanks
@Warburg_
I like this mod a lot. Simple and useful.
My only suggestion would be to make the toggle key bind-able in the .ini and don't have it tied to the Cover function. Seems a little finicky when I want to press the toggle key but there is also a nearby Cover position available.
Also, can you make another option in the .ini that toggles the gun lowering? instead of having to hold it down?
Thanks
@MasterD Thank you very much for the fun mod.
I wanted to see if it was possible to add an option in the .ini to add support for Addon vehicles. Specifically from Vanillaworks Extended. There are a few addon Semi trucks in that pack that would be neat to be able to use.
Or if you could add support for these 4 vehicles at least from Vanillaworks Extended:
Juggernaut Semi Truck (Model name = juggernaut)
Longpath Semi Truck (Model name = longpath)
Stockade Armored Transport (Model name = stockade2)
Yankee Moving Truck (Model name = yankee3)
Again, these are added trucks from VWE - https://www.gta5-mods.com/vehicles/vanillaworks-extended-pack-add-on-oiv-tuning-liveries-vanillaworks-and-other-modders
Thank you
100/5
@DevilGamingHD
"Upgrade your 4790K which is very old"
LOL that one statement actually shows you know next to nothing about how games utilize processor cores and threads. Even my i5 4690k OC'd to 4.8Ghz easily plays GTA 5 near to max settings with a near steady 60FPS. The more mods you add, the more your going to affect your FPS, its just as simple as that. I also have a i7 4790K with a GTX 1070 and do not experience a single issue, the issue lies with the graphics card if anything @TakoOtaku The GTX 960 will be lacking on the VRAM side which will be the bottleneck in GTA. Your processor is a beast still, theres people playing GTA V on high detail and beyond using even the old I7 950s...... My suggestion would be a GTX 1070, and 16Gigs of ram total. My specs are: 1080p, GTX 1070, I7 4790K OC'd to 4.20Ghz, and 16Gigs of RAM, i get 60FPS steady, with an occasional drop here and there since I am using an ENB graphics enhancer and a whole list of other stuff.
This handling is so well done, that playing with the vanilla handling is just not even fun lol. Feels like i can drive in circles. Hoping to use this again if it can be fixed!
@ikt Fixed my issue! Going in and out of the garage(for SPA) is no longer an issue. Thank you!
@Eddlm Kind of have an issue, but its not really creating anything in the log files as far as i know, maybe im looking in the wrong spot. Im on the latest update, and when i spawn meets for the 1st time no cars spawn within the circle. When i despawn the meet and restart the meet, everything works as intended. Just thought I would let you know. Also using manual transmission mod without an issue in drag meets here....latest update, latest scripthook and everything.
@ikt Running into an issue where Gears.asi is crashing when entering a Garage for Single Player Apartment (https://www.gta5-mods.com/scripts/single-player-apartment-spg-net) There was not issues before between the two mods. I am on the latest gun running update. Legit version. I tried with the mod disabled in the game and it did not make a difference. other that that crashing when entering a garage, the mod is working great.
Scripthook log:
[23:37:14] CORE: An exception occurred while executing 'Gears.asi' (0x000007FED564F3F0), id 31
If i can provide more info let me know