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Try updating the drivers for your steering wheel.
Post the AddonSpawner.log file.
I really can't be bothered with implementing whatever the fuck the FiveM devs keep coming up with. I don't even use FiveM, why should I bother?
They could just implement a simple feature for server owners to whitelist specific scripts from their file signature and even offered to do it, but they didn't want any of it.
There are workarounds for adding the info to .asi files, posted on the FiveM forums. Those might be a decent workaround until I get convinced to implement the thing.
As long as the ScriptHookV runtime and re-implemented methods are the same, it should work.
Still don't condone it.
Feature already exists. It's somewhere with Match wheel rotation and with sync animations or something.
The animation only works up to whatever the animation allows but the normal one works for 720 degrees.
After some extensive testing - that is definitely the case. Simple Trainer deleted my driver-enabled vehicles and caused various scripts to crash if they spawned vehicles with drivers.
This should _not_ be my problem, but I've added some protection against it in this script anyway. It simply deselects the affected replays.
Trainers should just use IS_ENTITY_A_MISSION_ENTITY native before deciding to nuke an entity or not. Go complain to the trainer authors. ¯\_(ツ)_/¯
Yeah, find me a good reason to do that work, or make a PR.
Oh, that's clear.
I'll see if there are enough people asking for it.
? I'm seeing no reported issues nor new commits regarding that.
Gamepad automatically switches mode to gamepad. You might try to disable auto switching in the debug options, but damn you guys find creative ways to break this script.