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another quick idea, an option to let players use what they have on their inventory, instead of auto assigning weapons.
And, an option to restart the mission if failed, so you don't have to close it and then open it again everytime you die.
@Marcel2015 I see, I feel like it would be kinda hidden in this site thou.
@teil this is the new "Build a Mission", but he didn't say that in the mod's main page, only on the BAM's page.
Great!
Thought nobody would take up the work of making something like this.
Now my question is, did you make a site for people to share the creations or someone made it already?
Also, an idea if you ever have time to do it, a way to make multiple missions like a story mode, and then after finishing a mission, it auto starts another one or go into free roam mode to let the player restock and maybe save for later(?)
Just an idea, that I remembered was used on DYOM for the SA
@demetrius1x it could be one of your mods conflicting upon reloading them, or maybe you got too many mods and during the process your computer runs out of available memory for the game and force crashes it
@tedmed pressing CTRL + N again removes the blips, also, the more blips on the map, the lesser normal blips will show up, and it's good that way, so you can see which areas are not yours by looking at the map and then deactivating it.
@ThermalColt29 @demetrius1x as "Haithere" said before, pressing "insert" to reload the mods worked, and once you reach the base, the outside textures and map should show up like they do on the online version, same for the inside of the facility
I can't load games, the message "Online not allowed" pops up and I can't use the mod anymore, i'm forced to re-open the game if I do something wrong in the save.
Also, that message also pops up sometimes when i'm trying to close the game.
@baskerrianz No, you use the arrow keys and "Enter" to interact with it
@pokigum are you perhaps putting the "gangModData" and "Scripts" folder inside the "mods" folder?
Just throw both inside your GTA V's main folder and it should work.
@lucasvinbr Keep the ones that are against the player and gangs, and add a 4th one which is just against the other members and won't engage in a fight with the player unless provoked or in a war.
No need to remove the other 3 aggression levels.