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Is your game updated? It sounds like you've enabled a feature which your game version doesn't support.
Sounds like you're missing something or it didn't install properly as ENT will only show you valid vehicles, so if it's not loaded by the game for whatever reason - ENT won't be able to spawn it. I'd recommend uninstalling it and installing it again or if you use multiple custom vehicles - add them 1 at a time and see if there's any conflicts.
Not through ENT, no. You should be able to do that using a save editor however or modifying the game files by swapping the vehicle hash with another.
T-shirts are one of the components. There's some invisible torso and invisible T-shirt options you can use.
Enhanced Native Trainer: Update 48.1
Contributions wholly thanks to @Slash_Alex:
• Added a 'Show Bodyguard Number' option under the 'Bodyguards' menu
• Added a 'Transparency' option for the 'Airbrake' feature
• Added a 'Show Ignition Animation' option for the 'Fuel Consumption' feature
• Added a 'Wanted Level [HK + 0-5]' hotkey
• Added a 'Freeze/Unfreeze Time' hotkey
• Added a 'Casino Garage' location
• Improved the 'Car Thief' feature. There is a chance to alert NPCs while hotwiring a vehicle now.
• Fixed a nasty bug in the 'Fuel Consumption' feature. Fuel consumption didn't work properly
• Fixed a tiny bug in the 'Can Run In Apartments' option
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Sounds like a problem on your end, not ENT's. God mode etc is working fine.
Is your game updated? It works for me on 3 different machines so it sounds like something on your end.
Disable the "disable vehicle despawn" option as it is no longer required. It kills the shop script (which is responsible for despawning vehicles) but as a side effect also closes shops.
Type: %appdata%\GTAV Enhanced Native Trainer into the address bar in file explorer and rename "ent.db" to something else. Relaunch GTA and ENT's settings will be reset.
While it won't affect missions for you in that case - it'll still give you an infinite loading screen depending on the model you choose.
We tried something like that before but it would end up either softlocking the game (it doesn't finish loading) or crashes if you did certain missions or actions (i.e a mission only Trevor should do - game would either crash or softlock).
What are you trying to rebind it to? and are you changing the correct config (it was moved into the Enhanced Native Trainer folder away from the root folder) It works for me (almost all VK_ keys work).
Have you tried resetting ENT by renaming its settings DB?
That's weird. Can't see anything in ENT which would cause this. Only thing I can think of is it's something to do with the game engine unloading assets when you drive over this map border (so it unloads the Online radio stations for example because they shouldn't normally be accessible).
By respawns do you mean your ped model changes when you respawn? There should be an option to disable that in ENT if I remember correctly as I believe it's something Alex added a while ago.
Are you co-loading with other mods or just ENT?
There should be a "manually spawn" option if I remember correctly. You should be able to manually spawn the ped in the mean time.
I was working on that for a while and got very close but had to put it on hold as I had some real life things happening around then. It's still in progress (literally 1 bug to fix) but I haven't got much time at the moment to sit down and actually finish it.
We're looking into that by the way (the radio station issue) and believe it could be related to "unlocking" the online only stations (it shifts the amount of available stations around which results in ENT toggling the wrong station).
Is your game updated? Looking through the vehicle mods code - it could be due to Benny's mods etc missing as ENT will attempt to retrieve the list of available mods for that vehicle, as well as their in-game labels so if those are missing you just crash.
Haven't heard of that happening before. Does it do it regardless of the station you're freezing it on or just for specific stations?
They'll be added at some point but right now we don't have much spare time to work on ENT.
You don't open it directly. You put it into your GTA install folder alongside the Scripthook which loads it in-game.
Make sure your game is up to date. ENT pulls the vehicle names from memory so if your game is outdated for some reason (pirated etc) then this won't work. Likewise with the guns. If you don't have the DLC installed - you won't be able to use them.
If you can upload your DB somewhere so we can see what options you had enabled at the time it would be a great help.
What option were you using when this happened?
It should do as I changed mine to F7 and worked. Are you using a valid key value and editing the xml file inside the Enhanced Native Trainer folder? As using one which isn't a valid VK_ value will force ENT to use the old value and the config in your GTA install folder is no longer used in favor of the one in the ENT folder.
Those were meant to have been added a while ago but I think there was an issue with them not working. I'll see if they're still in ENT.
Does it happen on load or when you enable a specific option?
Not at the moment no.