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frangershwing
Knoxville, TN
79 files liked
16 comments
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1 follower
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    Another question, are you connected / associated with "https://www.codewalker.biz/shop"?

    Mércores 14 de Xuño de 2023
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    I tried to create a paths.rpf file for ViceV (2017) using the file from Vice_Cry_Remastered (in this site) and exporting the ynd-files to xml and displacing the coordinates by the right amount to do it, which are dx=-302.05 , dy=-7331.606 , dz=+5.00. Then some nodes of the new xmls ended up having very negative y-coordinates, I checked the values and they were correct for ViceV, but when I imported the xmls back into ynd, using CodeWalker, the nodes with larger negative y , below -8200, were uploaded wrongly, with *positive* sign and different *magnitudes*! This seems to be a glitch in the function of CodeWalker used to import xml into ynd. Did you know about this problem? Do you have a patch / fix for this glitch, or do you think I made some mistake? I also tried to edit the imported ynd files directly using the editing tool, even tried cut-and-paste but, when the file was saved the *same* wrong results (same wrong numbers) of the import-procedure reappeared It seems to be a systematic error. Thanks for your excellent mod!

    Mércores 14 de Xuño de 2023
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    Really great job, congrats!

    Luns 19 de Decembro de 2022
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    @HKH191 no my game is not pirated it was bought at steam. why? The problem with toggling the blips is that EAI is not loading because of the Scripthook-V crash that I mentioned before. Some interiors in the list of EAI I cannot identify by the name, that's why I asked for their positions in the maps that you used.

    Venres 22 de Xaneiro de 2021
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    @HKH191 Can you list the positions of the loading points for all the interiors of your mod. It would help to locate them and teleport if necessary.

    Xoves 21 de Xaneiro de 2021
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    @alin23 you need to put the "@HKH191" at the beginning of your message if you want the author to answer..

    Xoves 21 de Xaneiro de 2021
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    @HKH191 if I use Scripthookvdotnet2 [previous version 2019] the Scripthook error doesn't happen but EnableAllIinteriors doesn't load either. Older mods load normally. If I had to guess I'd say that it's probably some conflict between Scripthookvdotnet3 and Scripthook-V but I'm not sure.

    Xoves 21 de Xaneiro de 2021
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    @HKH191 I'm getting the following "Scripthook V" error:
    FATAL: can't find native 0x5E1460624D194A38
    It only happens when I include EnableAllIinteriors in the scripts folder. I believe it is related with Scripthookvdotnet3 but I don't know exactly how.
    I've checked the "inc/Natives.h" of Scripthook-SDK and there is no native with that hex. What could be the cause?

    Xoves 21 de Xaneiro de 2021
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    @waimser I agree that modding is easier in Windows7 than 10 and for me FPS are higher too. Windows 7 seems more flexible.

    Venres 11 de Outubro de 2019
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    The recent changes of GTAVLauncher make it impossible [as far as I know] to use 'No GTAVLauncher' - it keeps asking for you to login to social club but always gives an error at the end and force you to quit the game - even if you enter the data correctly.
    I think the new GTAVLauncher [10/04/19] only recognizes the sc info after checking with their servers, always forcing you to be online when starting the game.
    This is unnecessary and seems like a glitch of the new GTAVLauncher.

    Venres 11 de Outubro de 2019