Ford GT 2017 [Add-On]
7.913
123
7.913
123
Ford GT 2017.
Credits:
GTA SA: shdru
Convert: Fantazer_rnd
CAR : Fantazer_rnd
Add-on : skyrix
ADD-ON
Features:
• Glass
• Auto Spoiler
• HQ reflection in the mirrors
• Extras
• Model supports all game features
• [PAINT:2] Interior
• Lights
• Glow devices in the interior
• Dirt map
• Collision
• Hands on the steering wheel
• GTA V License plate
• Breakable glass
• Damageability
• Detailed engine
• Extra light
Graphics mod : REDUX ULTRA V2 , ULTRA SETTINGS
ORIGINAL [replace] : https://fr.gta5-mods.com/vehicles/ford-gt-2017
Credits:
GTA SA: shdru
Convert: Fantazer_rnd
CAR : Fantazer_rnd
Add-on : skyrix
ADD-ON
Features:
• Glass
• Auto Spoiler
• HQ reflection in the mirrors
• Extras
• Model supports all game features
• [PAINT:2] Interior
• Lights
• Glow devices in the interior
• Dirt map
• Collision
• Hands on the steering wheel
• GTA V License plate
• Breakable glass
• Damageability
• Detailed engine
• Extra light
Graphics mod : REDUX ULTRA V2 , ULTRA SETTINGS
ORIGINAL [replace] : https://fr.gta5-mods.com/vehicles/ford-gt-2017
First Uploaded: Mércores 24 de Maio de 2017
Last Updated: Mércores 24 de Maio de 2017
Last Downloaded: 4 días
18 Comments
Ford GT 2017.
Credits:
GTA SA: shdru
Convert: Fantazer_rnd
CAR : Fantazer_rnd
Add-on : skyrix
ADD-ON
Features:
• Glass
• Auto Spoiler
• HQ reflection in the mirrors
• Extras
• Model supports all game features
• [PAINT:2] Interior
• Lights
• Glow devices in the interior
• Dirt map
• Collision
• Hands on the steering wheel
• GTA V License plate
• Breakable glass
• Damageability
• Detailed engine
• Extra light
Graphics mod : REDUX ULTRA V2 , ULTRA SETTINGS
ORIGINAL [replace] : https://fr.gta5-mods.com/vehicles/ford-gt-2017
Credits:
GTA SA: shdru
Convert: Fantazer_rnd
CAR : Fantazer_rnd
Add-on : skyrix
ADD-ON
Features:
• Glass
• Auto Spoiler
• HQ reflection in the mirrors
• Extras
• Model supports all game features
• [PAINT:2] Interior
• Lights
• Glow devices in the interior
• Dirt map
• Collision
• Hands on the steering wheel
• GTA V License plate
• Breakable glass
• Damageability
• Detailed engine
• Extra light
Graphics mod : REDUX ULTRA V2 , ULTRA SETTINGS
ORIGINAL [replace] : https://fr.gta5-mods.com/vehicles/ford-gt-2017
First Uploaded: Mércores 24 de Maio de 2017
Last Updated: Mércores 24 de Maio de 2017
Last Downloaded: 4 días
NICE WHEELS! awesome CAR!
Good work
Great work!
Franklin's head goes through the roof
@skyrix @fantazer_rnd
This is the same mod like that https://www.gta5-mods.com/vehicles/ford-gt-2017 but only as addon? Or is there anything new?
@witzkracker It's just an add-on version :) Nothing new ^^
@skyrix Ok, thx.
@Benyamin I don´t know why, but my Farnklin is small enought. Nothing looks through the roof.
@skyrix Okay, but I was going to put the add-on today.
@skyrix Nothing of the tuning parts is working because there is no lines for this in carcols.
@fantazer_rnd Ok, i'm sorry
@witzkracker @skyrix @fantazer_rnd """ It's just an add-on version :) Nothing new ^^""" WITH OUT TUNING LINES IN CARCOLS haha nicely done
Put this so that the tuning should work:
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<kitType>MKT_SPECIAL</kitType>
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<modShopLabel>gt2017_SKIRT</modShopLabel>
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<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
<type>VMT_SKIRT</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
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<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>gt2017_bon</modelName>
<modShopLabel>MNU_BONV</modShopLabel>
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<turnOffBones />
<type>VMT_BONNET</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
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<modShopLabel>MNU_BONV2</modShopLabel>
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<turnOffBones />
<type>VMT_BONNET</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
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<allowBonnetSlide value="true" />
</Item>
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<modShopLabel>gt2017_ROOF</modShopLabel>
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<type>VMT_ROOF</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
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<type>VMT_EXHAUST</type>
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<turnOffBones>
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</turnOffBones>
<type>VMT_EXHAUST</type>
<bone>chassis</bone>
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<type>VMT_BUMPER_F</type>
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<cameraPos>VMCP_DEFAULT</cameraPos>
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<weight value="20" />
<turnOffExtra value="false" />
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<turnOffBones />
<type>VMT_BUMPER_F</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
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<turnOffBones>
<Item>misc_c</Item>
</turnOffBones>
<type>VMT_BUMPER_R</type>
<bone>chassis</bone>
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<weight value="20" />
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<modelName>gt2017_2dif</modelName>
<modShopLabel>gt2017_2DIF</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_c</Item>
</turnOffBones>
<type>VMT_BUMPER_R</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
</visibleMods>
<linkMods />
<statMods>
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<type>VMT_ENGINE</type>
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<type>VMT_GEARBOX</type>
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<type>VMT_GEARBOX</type>
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<type>VMT_ARMOUR</type>
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<type>VMT_ARMOUR</type>
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<type>VMT_ARMOUR</type>
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<type>VMT_ARMOUR</type>
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<modifier value="1766676233" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_COP</identifier>
<modifier value="2904189469" />
<audioApply value="1.000000" />
<weight value="0" />
<type>VMT_HORN</type>
</Item>
<Item>
<identifier>HORN_CLOWN</identifier>
<modifier value="2543206147" />
<audioApply value="1.000000" />
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<type>VMT_HORN</type>
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<modifier value="1732399718" />
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<type>VMT_HORN</type>
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<type>VMT_HORN</type>
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<audioApply value="1.000000" />
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<type>VMT_HORN</type>
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<type>VMT_HORN</type>
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<type>VMT_HORN</type>
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<type>VMT_HORN</type>
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<modifier value="444549672" />
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<type>VMT_HORN</type>
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<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
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<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
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<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
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<!-- PREVIEW HORN - FOR MOD SHOP USE ONLY -->
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</Item>
</statMods>
<slotNames />
<liveryNames />
</Item>
<Item>
<id value="93" />
<indicator>
<intensity value="0.375000" />
<falloffMax value="2.500000" />
<falloffExponent value="8.000000" />
<innerConeAngle value="30.000000" />
<outerConeAngle value="80.000000" />
<emmissiveBoost value="false" />
<color value="0xFFFF8000" />
</indicator>
<rearIndicatorCorona>
<size value="0.000000" />
<size_far value="0.000000" />
<intensity value="0.000000" />
<intensity_far value="0.000000" />
<color value="0x00000000" />
<numCoronas value="1" />
<distBetweenCoronas value="128" />
<distBetweenCoronas_far value="255" />
<xRotation value="0.000000" />
<yRotation value="0.000000" />
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<zBias value="0.250000" />
<pullCoronaIn value="false" />
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<pullCoronaIn value="false" />
</frontIndicatorCorona>
<tailLight>
<intensity value="0.250000" />
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<falloffExponent value="16.000000" />
<innerConeAngle value="45.000000" />
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<emmissiveBoost value="false" />
<color value="0xFFFF0000" />
</tailLight>
<tailLightCorona>
<size value="0.200000" />
<size_far value="5.300000" />
<intensity value="4.000000" />
<intensity_far value="1.000000" />
<color value="0xFFFF1E05" />
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</tailLightMiddleCorona>
<headLight>
<intensity value="1.000000" />
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<innerConeAngle value="0.000000" />
<outerConeAngle value="60.209999" />
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<color value="0xFFFFFFCC" />
<textureName>VehicleLight_car_standardmodern</textureName>
<mirrorTexture value="false" />
</headLight>
<headLightCorona>
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<size_far value="10.000000" />
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<pullCoronaIn value="false" />
</headLightCorona>
<reversingLight>
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<color value="0xFFFFFFFF" />
</reversingLight>
<reversingLightCorona>
<size value="0.800000" />
<size_far value="2.000000" />
<intensity value="1.500000" />
<intensity_far value="1.000000" />
<color value="0x00F7F7F7" />
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<distBetweenCoronas value="128" />
<distBetweenCoronas_far value="255" />
<xRotation value="0.000000" />
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</reversingLightCorona>
<name>gt2017</name>
</Item>
& dont forget to change ID in carvariation.data
@kuchka copy paste in the carcols but its still not walking :) copy paste in the carcols but its still not walking :)
@skyrix
My game consists 2 large dlc's (3.8gb & 3.4gb - couse i use 1.0.877 patch and it doesn't support much dlc's - with only cars and boats added: 4 boats - all sae ray + one small yacht and around 245 cars with more then 35% with tunings) and all my carcols of tuning car are added in game file carcols.ymt. i'm not using tunung lines of carcols in my carcols.data in dlc's (only standard cars are added or have lines in my dlc's carcols.data). but be careful not to mess up the file so 1st make backup then make adding's. So instead of **** you must find the right ID in your carcols.data so that the game can recognize the tuning parts or as mentioned up you can add any available ID in carcols.ymt (game file) and same ID add in carvariation.data in your dlc file. i think this is helpful to you. if you need more support tell me.
Wheels bad positioned,dials don't work and no tunings.
@skyrix Can I use your add-on version in my post? I can add you to the authors
@fantazer_rnd Yes
@skyrix In your instructions for the replacement version (Which only a noob would need) you haven't changed ONE SINGLE CHARACTER in the initdata from the default FMJ entry, yet you provide and instruct to replace the entire vehicles.meta file which could overwrite other vehicles and a noob wouldn't know better... you're effectively giving bad instructions here. Get rid of the whole vehicles.meta file and instruct them how to change the txdRelationships entry to have your preferred interior (if that's even really necessary). This is borderline malicious negligence. Get your stuff together
Great mod but don't include entire vehicles.meta files, ever. Teach people how to find and replace the proper data, if it's necessary. It isn't here.