94.793
675
94.793
675
Changelog 1.2:
-antennas now wiggle according to vehicle's momentum (thanks to FoxtrotDelta)
-tracks now adapt to the terrain and aren't static anymore (thanks to Oleg for giving me hints)
-glass doesn't shine very bright anymore
-pivot of turret rotation fixed
-cannon mantle moved backwards
-custom specular maps for body and turret
Changelog 1.1:
-coaxial MG added
-removed .50 cal+protection on commander seat (left side)
-added .50 cal+different protection (bulletproof glass windows inside protection) to the loader seat (right side)
Screenshots 1-6 show the new version with updated turret, the rest show the former version.
Here we have the current US main battle tank to replace that german Leopard 2-inspired GTA V Rhino. Includes two seperate texture files with either woodland or flat desert camo.
The tank comes with the "tank urban survival kit (TUSK)" including reactive armor and enhanced gunner protection. To also make it look more combat ready, I have added several bags to the turret (can be removed via trainer->vehicle components menu).
Driver compartment and gunner interior are modelled and included. You can't enter them physically, but it's still nice to have. Passenger seat is located in the left (opened) hatch on the turret (second pic). Multiple parts including panels, MG, bags can break off when the Abrams explodes.
All LODs are included, custom collision has been made and the tracks, wheels, lights are all working. (At some times the tracks are a little over the ground in the rear when breaking, but it's barely noticeable).
Before you ask: I have tried to:
-make the MG a secondary seat gunner placement. ->game crash
I may figure something out in the future, but right now, only the main cannon can be used.
Original model converted from Call of Duty: Ghosts.
Full credits in the Read Me file.
Like I have said before, I'm really eager to release more aircraft (military/civillian), helicopters and military vehicles. If you like my work and want to see more, please show your support donating. It helps me affording the things I need to continue modding (ZM3, model files, etc)
And thanks alot for the support I have recieved already :)
(And you could keep up with my YT channel to see WIP videos of upcoming mods)
-antennas now wiggle according to vehicle's momentum (thanks to FoxtrotDelta)
-tracks now adapt to the terrain and aren't static anymore (thanks to Oleg for giving me hints)
-glass doesn't shine very bright anymore
-pivot of turret rotation fixed
-cannon mantle moved backwards
-custom specular maps for body and turret
Changelog 1.1:
-coaxial MG added
-removed .50 cal+protection on commander seat (left side)
-added .50 cal+different protection (bulletproof glass windows inside protection) to the loader seat (right side)
Screenshots 1-6 show the new version with updated turret, the rest show the former version.
Here we have the current US main battle tank to replace that german Leopard 2-inspired GTA V Rhino. Includes two seperate texture files with either woodland or flat desert camo.
The tank comes with the "tank urban survival kit (TUSK)" including reactive armor and enhanced gunner protection. To also make it look more combat ready, I have added several bags to the turret (can be removed via trainer->vehicle components menu).
Driver compartment and gunner interior are modelled and included. You can't enter them physically, but it's still nice to have. Passenger seat is located in the left (opened) hatch on the turret (second pic). Multiple parts including panels, MG, bags can break off when the Abrams explodes.
All LODs are included, custom collision has been made and the tracks, wheels, lights are all working. (At some times the tracks are a little over the ground in the rear when breaking, but it's barely noticeable).
Before you ask: I have tried to:
-make the MG a secondary seat gunner placement. ->game crash
I may figure something out in the future, but right now, only the main cannon can be used.
Original model converted from Call of Duty: Ghosts.
Full credits in the Read Me file.
Like I have said before, I'm really eager to release more aircraft (military/civillian), helicopters and military vehicles. If you like my work and want to see more, please show your support donating. It helps me affording the things I need to continue modding (ZM3, model files, etc)
And thanks alot for the support I have recieved already :)
(And you could keep up with my YT channel to see WIP videos of upcoming mods)
First Uploaded: Sábado 26 de Setembro de 2015
Last Updated: Mércores 12 de Outubro de 2016
Last Downloaded: 3 minuto
222 Comments
Changelog 1.2:
-antennas now wiggle according to vehicle's momentum (thanks to FoxtrotDelta)
-tracks now adapt to the terrain and aren't static anymore (thanks to Oleg for giving me hints)
-glass doesn't shine very bright anymore
-pivot of turret rotation fixed
-cannon mantle moved backwards
-custom specular maps for body and turret
Changelog 1.1:
-coaxial MG added
-removed .50 cal+protection on commander seat (left side)
-added .50 cal+different protection (bulletproof glass windows inside protection) to the loader seat (right side)
Screenshots 1-6 show the new version with updated turret, the rest show the former version.
Here we have the current US main battle tank to replace that german Leopard 2-inspired GTA V Rhino. Includes two seperate texture files with either woodland or flat desert camo.
The tank comes with the "tank urban survival kit (TUSK)" including reactive armor and enhanced gunner protection. To also make it look more combat ready, I have added several bags to the turret (can be removed via trainer->vehicle components menu).
Driver compartment and gunner interior are modelled and included. You can't enter them physically, but it's still nice to have. Passenger seat is located in the left (opened) hatch on the turret (second pic). Multiple parts including panels, MG, bags can break off when the Abrams explodes.
All LODs are included, custom collision has been made and the tracks, wheels, lights are all working. (At some times the tracks are a little over the ground in the rear when breaking, but it's barely noticeable).
Before you ask: I have tried to:
-make the MG a secondary seat gunner placement. ->game crash
I may figure something out in the future, but right now, only the main cannon can be used.
Original model converted from Call of Duty: Ghosts.
Full credits in the Read Me file.
Like I have said before, I'm really eager to release more aircraft (military/civillian), helicopters and military vehicles. If you like my work and want to see more, please show your support donating. It helps me affording the things I need to continue modding (ZM3, model files, etc)
And thanks alot for the support I have recieved already :)
(And you could keep up with my YT channel to see WIP videos of upcoming mods)
-antennas now wiggle according to vehicle's momentum (thanks to FoxtrotDelta)
-tracks now adapt to the terrain and aren't static anymore (thanks to Oleg for giving me hints)
-glass doesn't shine very bright anymore
-pivot of turret rotation fixed
-cannon mantle moved backwards
-custom specular maps for body and turret
Changelog 1.1:
-coaxial MG added
-removed .50 cal+protection on commander seat (left side)
-added .50 cal+different protection (bulletproof glass windows inside protection) to the loader seat (right side)
Screenshots 1-6 show the new version with updated turret, the rest show the former version.
Here we have the current US main battle tank to replace that german Leopard 2-inspired GTA V Rhino. Includes two seperate texture files with either woodland or flat desert camo.
The tank comes with the "tank urban survival kit (TUSK)" including reactive armor and enhanced gunner protection. To also make it look more combat ready, I have added several bags to the turret (can be removed via trainer->vehicle components menu).
Driver compartment and gunner interior are modelled and included. You can't enter them physically, but it's still nice to have. Passenger seat is located in the left (opened) hatch on the turret (second pic). Multiple parts including panels, MG, bags can break off when the Abrams explodes.
All LODs are included, custom collision has been made and the tracks, wheels, lights are all working. (At some times the tracks are a little over the ground in the rear when breaking, but it's barely noticeable).
Before you ask: I have tried to:
-make the MG a secondary seat gunner placement. ->game crash
I may figure something out in the future, but right now, only the main cannon can be used.
Original model converted from Call of Duty: Ghosts.
Full credits in the Read Me file.
Like I have said before, I'm really eager to release more aircraft (military/civillian), helicopters and military vehicles. If you like my work and want to see more, please show your support donating. It helps me affording the things I need to continue modding (ZM3, model files, etc)
And thanks alot for the support I have recieved already :)
(And you could keep up with my YT channel to see WIP videos of upcoming mods)
First Uploaded: Sábado 26 de Setembro de 2015
Last Updated: Mércores 12 de Outubro de 2016
Last Downloaded: 3 minuto
+++PLEASE BE ADVISED!+++
Gunrunning has broken ALL vehicle mods with multiple weapons and turret, so the turret(s) on this vehicle WILL NOT WORK PROPERLY!
It is currently being researched: https://forums.gta5-mods.com/topic/12323/military-vehicles-with-turret-problem-after-gunrunning-update
@DragoLikesModZ I did the same thing as you and you're right. Using the in-game Rhino handling.meta file causes the Abrams M1A2 turret to work/rotate properly. This is a great tank :)
@tomo45332 it wouldnt work, it would crash your game...
Dude I've spawned it. Thanks. It's so cool. One problem though. The turret is not pointing to the right direction, but fires correctly.
@SkylineGTRFreak Hey, the Abrams textures are messed up! Textures won't work, all i see is black, red, and many more! Can you help me?
@SkylineGTRFreak @bigmo69200w No they aren't, if you look at the front of the AW Abrams turret, you can definitely see there's something wrong.
Any plans to make a M1A2 SEP V2 with a CROWS and no TUSK? With the remote gun actually functional like on the Kanjali?
@SkylineGTRFreak dont have a update of turret rotation yet? i like so much this mod
This is probably most iconic tank in U.S. Army history and you did great job with this file.
The replacement works... However, the main cannon doesn't turn when in "Tank cannon", but when I switch it to "Machine Gun", now it turns... Could someone please help me fix this? Thanks
I didn't find this file in the game file. rhino+hi.ytd After replacing the remaining three files and data, I entered the game and found that the turret of the tank had not turned.
how to install mods>x64e.rpf>levels>vehicles.rpf
@Ron_Nel many of these vehicle mods with turret have the same problem! reason: gunrunning update! it won't work because of Primary and Secondary weapons spin in the same turret! ( that's why in GTA: O none of this vehicle can use 2 turrets in 1 user! that means 1 turret is for 1 user, 2 turret means error! )
被炸毁后破坏效果不够,最好再把反应装甲做成随机件或者改装件。
i wonder that the "read me" show me this model includes a secondary seat on turret but it doesn't. i try to spawn it and get into this tank then i spawn another ped then it do not get in? i'm sorry for my bad english.
does this work with fivem?
Works perfect as a simple replacement without adjusting meta files, otherwise it causes issues.
@SkylineGTRFreak how i can edit the tank shooting reload time?
Hi, I wanted to create a reskin of the Italian tank army, so I hope you accept my proposal.
I LOVE U @skylineGTRFreak I SUCK AT ADDING ADD ONS AND U MAKE IT DSO EASY I COULD KIS U
turret not turning for some reason
Only Replace