Persistence3 1.1.2
7.063
88
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Xoves 23 de Outubro de 2025
This was a labor of love on my part and after many sleepless nights, it is finished. I hope everyone enjoys it as much as I do.
Happy modding!
Recommended Add-Ons:
AMTAC [Advanced Manual Transmission And Cruise]
SnorkelWorks
RV Sleep and Save
TWS (Trunk Weapon Storage)
Requirements:
Newtonsoft.Json (included in archive)
Legacy:
Latest Scripthook Nightly
Enhanced:
Script Hook V .Net Enhanced
Legacy and Enhanced compatibility.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Configurable settings in INI -- enable crew emblems, drift tires, vehicle stance if needed.
What Dat Mod Do:
Saves vehicles so they stay right where you left them with all modifications intact.
Reloading the game will respawn them right where you left them.
Only damage is not saved due to game mechanics, dirt also saved.
Known issues:
Fixed -- no more updates planned.
Version 1.1.2
Bug Fix - Custom Colors
Version 1.1.1 - FINAL ENCORE
Crew Emblems Completed
Aircraft Fuel System Toggle in INI (keep disabled unless needed)
Custom Color Patch
Version 1.1.0 - FINAL RELEASE
Radio Station
Wheel Angle - must use mod or trainer to enable this feature
Version 1.0.9
Fuel System Bug Fix - see pinned comment
Toggle in INI for EnablePersistenceIIAlarms =
Custom horn sound - replace chirp.wav in the audio folder
Version 1.0.8
Fuel Level
Crew Emblems
Drift Tires
Vehicle Stance
Set EnableAdditionalFeatures = True in the INI
Version 1.0.7
Lock Animation bug fix for weapon equipped
Custom Vehicle Support
Bug Fixes
Version 1.0.6
Bug Fixes
UI and notification tweaks
INI updates
Version 1.0.5
Fixed Tire Smoke color
INI adjustment
Version 1.0.4
Fixed bug with animation
Fixed Convertible status
Version 1.0.3
Door Lock Animation - Bug fixes
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
Thanks to:
ImNotMentaL for original concept and design.
sjaak327 research assistance.
Unsearchably troubleshooting.
First Uploaded: Martes 30 de Setembro de 2025
Last Updated: Sábado 8 de Novembro de 2025
Last Downloaded: 5 minuto
256 Comments
More mods by RebelDragon1976:
This was a labor of love on my part and after many sleepless nights, it is finished. I hope everyone enjoys it as much as I do.
Happy modding!
Recommended Add-Ons:
AMTAC [Advanced Manual Transmission And Cruise]
SnorkelWorks
RV Sleep and Save
TWS (Trunk Weapon Storage)
Requirements:
Newtonsoft.Json (included in archive)
Legacy:
Latest Scripthook Nightly
Enhanced:
Script Hook V .Net Enhanced
Legacy and Enhanced compatibility.
Install:
Unzip contents into scripts folder
To use:
Keyboard -
Press "L" to lock and save a vehicle after exiting. Press "L" again when near to unlock.
Controller -
Press the interact key when near vehicle.
Configurable settings in INI -- enable crew emblems, drift tires, vehicle stance if needed.
What Dat Mod Do:
Saves vehicles so they stay right where you left them with all modifications intact.
Reloading the game will respawn them right where you left them.
Only damage is not saved due to game mechanics, dirt also saved.
Known issues:
Fixed -- no more updates planned.
Version 1.1.2
Bug Fix - Custom Colors
Version 1.1.1 - FINAL ENCORE
Crew Emblems Completed
Aircraft Fuel System Toggle in INI (keep disabled unless needed)
Custom Color Patch
Version 1.1.0 - FINAL RELEASE
Radio Station
Wheel Angle - must use mod or trainer to enable this feature
Version 1.0.9
Fuel System Bug Fix - see pinned comment
Toggle in INI for EnablePersistenceIIAlarms =
Custom horn sound - replace chirp.wav in the audio folder
Version 1.0.8
Fuel Level
Crew Emblems
Drift Tires
Vehicle Stance
Set EnableAdditionalFeatures = True in the INI
Version 1.0.7
Lock Animation bug fix for weapon equipped
Custom Vehicle Support
Bug Fixes
Version 1.0.6
Bug Fixes
UI and notification tweaks
INI updates
Version 1.0.5
Fixed Tire Smoke color
INI adjustment
Version 1.0.4
Fixed bug with animation
Fixed Convertible status
Version 1.0.3
Door Lock Animation - Bug fixes
Version 1.0.2
Bug Fixes, optimizations, INI update, controller support.
Version 1.0.1
Bug fixes and optimizations
Version 1.0.0
Initial Release
Thanks to:
ImNotMentaL for original concept and design.
sjaak327 research assistance.
Unsearchably troubleshooting.
First Uploaded: Martes 30 de Setembro de 2025
Last Updated: Sábado 8 de Novembro de 2025
Last Downloaded: 5 minuto
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@RebelDragon1976 Would be wise to disable the prompt while doing missions, was doing a heist and ended up locking one of the vehicles from the mission
Sábado 29 de Novembro de 2025 -
@thalilmythos I'll keep it in mind if I release any more updates but for now, I'm done with this one. Tag me here or on discord with any bugs or feature requests. As a work around for that specific issue, you can always manually delete the json file to purge any unwanted accidental saves. If I'm understanding what you're saying the issue was.
Sábado 29 de Novembro de 2025 -
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Great script, man! I've been looking for something like this for years! I even bought the paid version from @Houaryou, but it works differently and is a bit heavy when there are many cars. I even gave some recommendations to improve the mod, but incredibly, you solved several issues just with the configuration possibilities.
What do you think about the possibility of creating parking spaces? Reason: it would make the mod lighter, because that way you could create an activation key near that parking space registration area or something similar to spawn the cars in each created space.
Sometimes we are passing through a certain location and we don't want the cars to spawn, but due to the distance they end up appearing. This would be interesting to save RAM and VRAM.
Benefits of saving RAM and VRAM: as we have the game open, it creates a CACHE of various objects or vehicles, reaching a point where the game occupies more memory than your machine supports and the game is closed automatically. In other words: optimization!Sábado 6 de Decembro de 2025 -
@RebelDragon1976 even then i have them saved in a driveway and i walkup to it and it spawns a duplicate
Sábado 6 de Decembro de 2025 -
@RebelDragon1976 Hi! Great mod, but I've run into a problem. When I save cars in the add-on garages, the car levitates in mid-air when I come back and open the garage door. Is there a way to fix this?
Sábado 6 de Decembro de 2025 -
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@RebelDragon1976
Hi,
I'm playing on Legacy version 3028. When I restart the game and try to unlock the vehicle, the game crashes. Do you know why ?Sábado 13 de Decembro de 2025 -
BRO I CAN'T PUT MY SAVE VEHICLE FROM IM NOT MENTAL INTO THIS MOD 😡😡😡
Venres 26 de Decembro de 2025 -
Unfortunately it seems modifications on motorcycles don't save at all, for any of them.
Sábado 27 de Decembro de 2025 -
I clicked on the link to upload the JSON file, but I couldn't complete the installation.
Domingo 28 de Decembro de 2025 -
Why can't I save my cars for more than one player? I saved my car for Trevor, then went back to Michael and pressed the key, but it says that the car is saved for Trevor. I want to be able to save my cars for all of my characters!
Martes 30 de Decembro de 2025 -
@RebelDragon1976 It's a great mod, could you at least add the option to save the dirt and damage?
Xoves 1 de Xaneiro de 2026 -
Vários carros que você salva com um personagem na mesma hora fala que não é mais dele salvo um com trevor e o mesmo fala que depois é do Michael ? Alguma solução ….
Xoves 8 de Xaneiro de 2026 -
it worked fine but after a restart it now says that it cant write to Persistence3.ini or something like that, the Simple trainer author sjaak327 solved it for his mod you can read about its the pinned comment (i am assuming its the reason why this doesnt work)
would be nice if you could somehow fix it appreciate the work a lotXoves 15 de Xaneiro de 2026 -
https://prnt.sc/SqorjSuBnyuF Here is a screenshot of what it says (the German part basically means “the process can’t access the data because it’s already being used”).
Xoves 15 de Xaneiro de 2026 -
this fixxed my issue https://www.gta5-mods.com/scripts/directstoragefix, but as someone alrady mentioned you cant lock cars near missions which kinda sucks because the radius is quit large anyway to change that?
10 días -
@Matthew Liddell Dirt saves, not sure about damage. Anyway, I think the mod is abandoned.
3 días -
Hello, I tested this modification for the first time on Enhanced.
The wheel turning I requested is remembered correctly and works great.This is my favorite modification.
Could you please add three more things to the .ini settings?
1. I'd like a setting like "Unlock all vehicles automatically after loading the game."
This way, when I load the game and approach a saved vehicle, I can immediately enter it without manually unlocking it, which will give the impression that the vehicle is immediately ready for operation and driving.
2. Can you prevent the optional text message about the [L] key or any popup sound near the vehicle from displaying?
I'd like it to look realistic, as if I were walking close to the vehicle and it wasn't visible that it had been previously saved via script. Hiding the information about it would help with this.
3. Currently, we can save a vehicle using the [L] key. However, if I load the game, unlock it, drive a bit further, get out, and then don't save it again, I permanently lose the vehicle upon exiting the game.
Would it be possible to add another optional key, in addition to the [L] key, that would forcefully save the vehicle forever? This way, if we load the game, unlock it, and then drive somewhere without saving again, after exiting the game and reloading, we'd still have the vehicle where we saved it with a different key, e.g., [O], forced. This way, the .json file with it would never be accidentally deleted or disappear.
In the information saved for a given vehicle in the .json, there could be a setting for whether the vehicle is saved:
normally [L] or forced, e.g., [O]
and whether it should be unlocked automatically when the game is loaded or not.
This would significantly increase the realism and immersion of the game.
16 horas -
Been using this ever since I discovered it! But it would be nice to have the option to automatically lock/unlock the car when you enter/exit
3 horas













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