29.429
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29.429
345
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
First Uploaded: Mércores 4 de Outubro de 2023
Last Updated: 6 días
Last Downloaded: aproximadamente unha hora
212 Comments
More mods by Alex106:
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
First Uploaded: Mércores 4 de Outubro de 2023
Last Updated: 6 días
Last Downloaded: aproximadamente unha hora
















great mod
anyway to get the gate for the yellow tongva house by itself?
I can no longer replay missions, why? I install as it says even deleting the mods missions didn't work..
this compatible with ur gen 7 assets mod?
@CopKiller26 Are you on Legacy or Enhanced and which game version?
@emad1012 Probably not
@crowleito The gate itself is a game prop ("prop_lrggate_02_ld") but it doesn't include the frame
@Jack_Gta22 Make sure no other mods are causing the issue
@FunniMafaka Yes
I've tried to add this latest version to my Legacy install, it loads al the way through the menu & to allow Story mode but after it starts to load it crashes. I'm using the Steam version & have gone as far as deleting the mods folder, uninstalling, deleting the remaining files & the folder & reinstalling. If I remove the new additions to the dlclist it will load the default game, but as soon as I add them in, crash. Not sure what's happening.
@sampctech Does it crash with a specific error? Also, did you install a custom gameconfig.xml?
nope, game just crashes & closes out. process just ends. I started with this as my first mod attempt. nothing else was done outside the instructions
@Alex106 As always i only have your mods, and a few extras as: No Chromatic aberration & Lens distortion, Menyoo 2.0, All MP Vehicles in SP...
@sampctech See if installing a custom gameconfig, the Heap Adjuster and Packfile Limit Adjuster works
@Jack_Gta22 Remove all the various scripts you have and try again
I reinstalled all, but this "mapudates" is the only one that crashed my game..
@Alex106 the mod crashes the game when going to the airport and other very specific locations I have all your other fixes mods but I think this is the one causing the crashes. playing on legacy
@Jack_Gta22 @El m3alem Install a custom gameconfig and the Heap Adjuster and see if it helps
@Alex106 Yeah of course I did that but when I downgraded to the older versions the crashes stopped its one of your mods
@El m3alem I tested with just Map Updates, Bugstar Fixes and Map Fixes (plus the usual limit adjusters) on the latest version of the game and didn't crash
Do you have other mods, aside from mine, installed?
@Alex106 Yeah it got fixed when I used an earlier back up of my dlcpacks folder so it could've been another mod I will test and then tell you if it's any mod of yours
It's definitely the last update. plus scenario grups now works with bugstar fixes? and what about Scuba Diving?
@Jack_Gta22 Like I wrote above, I tested on the latest patch (with the latest version of the mod) and it works fine.
Scenario Groups is no longer required/supported since I moved everything to Bugstar Fixes
As for the scuba diving script, use this one https://www.gta5-mods.com/scripts/improved-scuba-diving
I have a question: as far as you know, is this mod compatible with these other mods?
GTA 5 ONLINE GARAGES
SPA II
Garage SPGR
@Alex106 I only have your mods, the new scuba and this asi: Streamer Variable Decals Limit - Patch, Heap Adjuster, Pack file Limit Adjuster, Rage Low Priority Props Restore, All MP Vehicles in SP, menyoo menu