Map Updates 2.0
13.168
195
13.168
195
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.0:
- Updated the script to fix an issue with the HUD not working
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.0:
- Updated the script to fix an issue with the HUD not working
First Uploaded: Mércores 4 de Outubro de 2023
Last Updated: 3 días
Last Downloaded: 10 minuto
129 Comments
More mods by Alex106:
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.0:
- Updated the script to fix an issue with the HUD not working
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.0:
- Updated the script to fix an issue with the HUD not working
First Uploaded: Mércores 4 de Outubro de 2023
Last Updated: 3 días
Last Downloaded: 10 minuto
Your map mods seem really cool. Can I ask why you don't use OIV package installers and use the older manual method? Is it a compatibility thing or just preference?
@SpifferDuster An OIV package (for the files of the MP map is included), the rest can be installed easily, that's why it's manual
The Doors in Lester's House is broken. I tried both InteriorsV and Open All Interiors but still same result
https://imgur.com/a/nAQKyx0
@yuriev2k Open Make sure you don't have installed any mod that edits the file "v_int_54.ytyp"
Thx much! By the way, do you know the file name of the Lifeinvader Office? just like v_int_54.ytyp you said
@yuriev2k It's v_int_9.ytyp
got ped in bahama club ?
Honestly amazing, can't wait to see what gets added next
For some reason I can't load the MP map on the latest patch with this dlcpack installed. Any script that tries to load it will just crash immediately. Works fine with just the OIV install, it's just the dlcpack that causes the script to crash.
Must have something to do with some update, tried an older patch and got the same script crash when I updated this.
@faizreza No
@zanesix I don't think it's necessary, but did you try with a custom gameconfig (and maybe the Packfile Limit Adjuster as well)?
@Alex106 Not using the packfile adjuster causes the game to crash with the FIL_PACK_1 error as well as crash the trainer script, while using that and a custom gameconfig makes no difference. This is with a clean game with nothing but this DLC pack and the script, with the release version of SHVDN juust in case (but same thing happens on nightly). It also doesn't matter what loads the MP map. TrainerV and OpenInteriors will both crash trying to load it.
@zanesix I tried with a clean mods folder and just this mod. Like for you, without a custom gameconfig and without the Packfile Limit Adjuster it gives the "ERR_FIL_PACK_1" error and TrainerV crashes
Same goes with a custom gameconfig and no Packfile Limit Adjuster
With both a custom gameconfig and the Packfile Adjuster the MP map loads fine
Maybe try using this gameconfig https://github.com/pnwparksfan/gameconfig/releases/tag/v3258 (if you're not using it already) and increase the "packfile_list_size" value in PackfileLimitAdjuster.ini
@Alex106 Yep, that did it! Figures that the gameconfig was the file causing issues. I was using a different limit adjusting gameconfig before, so I'll definitely take note of the one you linked. I also suggest adding this to the requirements so someone else doesn't run into the same issue I did.
@zanesix Good to hear that, and yeah, I added both to the requirements list
@Alex106
Hi,
When I put "MapUpdates.ini" & "MapUpdates.dll" in script folder. The radio wheel is disabled in game, unable to do left arrow
@OdinPagan Does this happen right after the game has loaded or after doing something specific, such as entering one of the interiors added by the mod?
@Alex106 Right when I get into a vehicle to change a radio. I start the game and spawn a car without going anywhere but the radio wheel doesn't work
@OdinPagan I uploaded a new versions that should fix the issue. Let me know if it still happens
@Alex106 It works, thanks