All Gangs for Gang and Turf Mod 2.6
63.154
346
63.154
346
Features:
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
First Uploaded: Luns 3 de Abril de 2017
Last Updated: Venres 31 de Agosto de 2018
Last Downloaded: 38 minuto
241 Comments
Features:
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
First Uploaded: Luns 3 de Abril de 2017
Last Updated: Venres 31 de Agosto de 2018
Last Downloaded: 38 minuto
gangs keep resetting to default gangs even if i keep replacing file in oepn iv please help nice mod
why do gangs keep resetting
@kingxpop when you put the files from this mod into gangmoddata file make the files read only in properties
ok thanks i got it working
Just if you are interesed, I fixed this mod:
https://www.gta5-mods.com/scripts/all-gangs-for-gang-and-turf-mod-updated
does anyone know if i can change the weapon list so i can take out the goofy guns n rpg minigun so on if so how iv been trying n cant figure it out
How we can do for change the color of familes in black ? please
this mod keeps crashing my after the movement breaks. can you please fix that?
disregard that first comment
gangs keep resetting everytime i start the game
how to revive wiped out gangs?
how to get more gang member please?. my member maxed only 82 peoples. can we get more of them member?
bro I have trouble I cant make gangs still at same weapon in XML 🔫 that I chose it they take it just one time and then they fuckin upgrade themselves
ADD weapon customization or attachment options!!!, fix the gang back up limit or stop them from crashing into u always!
I have to say.. this one is the best one out of all because there are more. I wish they would make a The Warriors (1979) version, lol
anyone know how to replace o neil brothers in open iv files? I want to make them a mexican gang
I LOVE UR +MOD . but is there anyway to make it were tha gang members choose like equal force like i run up with gun they pull gun .. if i run u melee there cud be like a 25% they will pull weapon but they probably will shoot the fair fade
@Kasa hey if you're still wondering i can help you. are you trying to replace them with bksets mods?
@junkies thnkts! what you mean with bksets mods?
how can we configure to contain vanilla gangs only