7.381
179
7.381
179
Information:
This mod fixes various errors and oversights in the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Import the "common", "dlc_patch" and "x64" folders from the "Manual Installation" folder in "mods\update\update.rpf"
Special Thanks:
dexyfex for Codewalker
Skylumz for Sollumz
The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v2.4:
- Fixed the back of "prop_wall_light_06a" prop not being modeled. Thanks to Scooby271 for finding the error
- Improved the Franklin's "Fade" haircut
- Added back the higher res textures for the "csb_stripper_01" NPC. Thanks to Slick for the find
- Replaced the previously fixed Franklin's bowtie normal map with the one from trevor
- Removed the optional for the old Fränken Strange doors animations
Updated only the dlc pack
This mod fixes various errors and oversights in the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Import the "common", "dlc_patch" and "x64" folders from the "Manual Installation" folder in "mods\update\update.rpf"
Special Thanks:
dexyfex for Codewalker
Skylumz for Sollumz
The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v2.4:
- Fixed the back of "prop_wall_light_06a" prop not being modeled. Thanks to Scooby271 for finding the error
- Improved the Franklin's "Fade" haircut
- Added back the higher res textures for the "csb_stripper_01" NPC. Thanks to Slick for the find
- Replaced the previously fixed Franklin's bowtie normal map with the one from trevor
- Removed the optional for the old Fränken Strange doors animations
Updated only the dlc pack
First Uploaded: Mércores 30 de Agosto de 2023
Last Updated: Domingo 7 de Abril de 2024
Last Downloaded: 41 minuto
171 Comments
More mods by Alex106:
- Graphics
- Featured
4.95
27.766
364
12.12.23
By Alex106
Information:
This mod fixes various errors and oversights in the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Import the "common", "dlc_patch" and "x64" folders from the "Manual Installation" folder in "mods\update\update.rpf"
Special Thanks:
dexyfex for Codewalker
Skylumz for Sollumz
The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v2.4:
- Fixed the back of "prop_wall_light_06a" prop not being modeled. Thanks to Scooby271 for finding the error
- Improved the Franklin's "Fade" haircut
- Added back the higher res textures for the "csb_stripper_01" NPC. Thanks to Slick for the find
- Replaced the previously fixed Franklin's bowtie normal map with the one from trevor
- Removed the optional for the old Fränken Strange doors animations
Updated only the dlc pack
This mod fixes various errors and oversights in the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Import the "common", "dlc_patch" and "x64" folders from the "Manual Installation" folder in "mods\update\update.rpf"
Special Thanks:
dexyfex for Codewalker
Skylumz for Sollumz
The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v2.4:
- Fixed the back of "prop_wall_light_06a" prop not being modeled. Thanks to Scooby271 for finding the error
- Improved the Franklin's "Fade" haircut
- Added back the higher res textures for the "csb_stripper_01" NPC. Thanks to Slick for the find
- Replaced the previously fixed Franklin's bowtie normal map with the one from trevor
- Removed the optional for the old Fränken Strange doors animations
Updated only the dlc pack
First Uploaded: Mércores 30 de Agosto de 2023
Last Updated: Domingo 7 de Abril de 2024
Last Downloaded: 41 minuto
Oh well, that's also one of yours, good news, so i skip the 3 conflicts, right ?
Instead i applyed those since the ini and asi :p
@Klemc You can install the 3 files from Scenario Groups since they contain the fixes from the other two mods
I can't retract savage's landing gear after installing this mod. @Alex106 Please fix it.
@Alex106 is this and other mods of yours compatible with everything from austen64?
@click7414 I tested and I don't have this problem, plus the mod doesn't change anything related to the helicopter
@Michael21107 Only Restored Old Gen Assets is incompatible with the Vehicle Fixes pack, everything else works fine together
@Alex106 great, thanks
also, Some description of the optional Franken animation would be nice and according to GTA wiki, if inspected closely, the vehicle's axles are not aligned correctly with the wheels.
also, the train seem to be levitating pretty noticeably in the city https://imgur.com/a/4Vrgi0m
may I ask why did u removed the optional file (it's still in the changes.txt) and why isn't the higher-res loading screen already included in the dlc?
@Michael21107
1) The animation is a bit "glitchy" (the right arm clips through the body when closing the door)
2) The game doesn't load it from a dlc pack
thanks, sounds good (dont forget to remove it from the changes.txt)
@Alex106 is there a vanilla patchday that is higher in terms of loading than this?
@Michael21107 No
@Alex106 is there a dlc pack or similar thing for download that you would recommend or would you recommend installing every replacement gun to spfixes (keeping backup in case of update ofc)?
@Michael21107 I think there's some base/template DLC packs available on the site. Either way, I recommend using one or make a custom one yourself (by using spfixes as a base for example) to avoid having to reimport the files any time I update the mod
@Alex106 gotcha, thanks a lot
btw, any thoughts bout this https://imgur.com/a/4Vrgi0m ?
@Michael21107 No idea how that stuff works
@Alex106 thanks anyway
btw, the Fränken Strange doors are still in changes.txt
have you thought about removing pranger since it's already in VEVT (https://www.gta5-mods.com/vehicles/vanilla-emergency-vehicle-tweaks-pack-vevt-replace-oiv-sounds-handling )
as well as adding this, if it isn't already https://www.gta5-mods.com/scripts/prevent-disable-player-pain-audio