73.382
502
73.382
502
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
First Uploaded: Xoves 19 de Xaneiro de 2023
Last Updated: 7 días
Last Downloaded: 2 minuto
All Versions
270 Comments
More mods by ikt:

- Developers
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v1.0.1
By ikt
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
First Uploaded: Xoves 19 de Xaneiro de 2023
Last Updated: 7 días
Last Downloaded: 2 minuto
Can't ever fucking please anyone in this damn "community".
@Nguyen Quang
You can disable it in settings. It's in the changelog.
@ikt hi. where is please the files where is saved the settings
i want to delete it, then i can have a clean install with new advanced settings how i want
@ikt the game is crash with first person entering in vehicle
Thanks for updating to enhanced, this is my favourite script mod:)
Absolute love this mod you are a legend @ikt
@ikt How do you disable "Dynamic Vehicle First Person Camera 1.3.0" on two-wheelers?
@ikt LOVE the new update but it seems camera is stuck in first person on bikes, cars work ok, didnt test all cars and other vehicles
nevermind, found the fix: disable independent camera modes in GTA camera settings
@ikt Quit whining and grow up. If you can’t handle criticism and lack patience go kick rocks instead and perhaps let someone else more reasonably adjusted to develop the project. You’re a moderator of said community as well; absolutely ridiculous, and frankly disgraceful way to be acting. Honestly, I see so many devs with this very same entitlement complex and fragility— this is a public-facing venture not your own little head space as your sat behind your computer thinking how clever you are. Do your best, share your work, manage your feelings/ expectations and keep your mouth shut.
bro amazing mod can you help me i have tried the mod on day time and its fkn amazing... the immersion is beyond 5 stars but i noticed at night there is no light on my cars " headlights " i turn it on and it gives the sound prompt that its on but there is no light if i hijack a ped car its the same no light even to i clearly saw that it had headlight on before a stole it tysm. i hope you can help me
@Wolfx101
Me? The one who's entitled? Good joke. Read your own message again.
@vxgasjunkie
This script shouldn't interfere with lights. Can you maybe share an image of the issue you're seeing?
Hi there, @Wolfx101
If you have criticism, share it directly and constructively. Dismissive remarks like “kick rocks,” questioning someone’s emotional stability, or making generalizations about developers do nothing but prove IKT right. It’s unproductive and, frankly disrespectful.
Their part of a project especially with a "Moderator" role doesn’t automatically forfeit the right to express themselves or respond to pressure, especially in a large community like this one, filled with either entitled, rude and abnoxious individuals.
Devs here are trying to build something, and during the process will naturally involve moments of tension and/or disagreement.
Be better.
This is a final warning, any other stupid remarks or replies will grant you a ban, thank you for understanding.
@ikt hello my bro fkn love this mod i actually found a fix and its ok now i just need to delete the old file every time i launch the game and install the mod fresh the immersion is worth the steps imo. the best pov mode while driving
@ikt You should read your cringey tantrum again as well as my message, then reevaluate your suitability (and your headspace in general)
for the role given to you. Shameful. If you feel so strongly about this “damn ‘community’”, you can go find another more to your ego’s liking; don’t let the door hit you on the way out.
@DgtlBrandxn Nonsense, he should conduct himself better and what I said was perfectly reasonable. If he can’t keep his contempt for this “damn ‘community’” in which he moderates from bubbling up to the the surface resulting in this sorry display he should go kick rocks shouldn’t he, given how ironically dismissive and generalising he himself is and so evidently lacks the maturity and temperament for the role bestowed upon him. I was sharing constructive criticism directly and was speaking from experience having observed the exact same childish, unhinged behaviour. There was nothing rude or obnoxious about what that commentator said to warrant that little outburst. This dismissive, belligerent showing could quite possibly be very intimidating for users wishing to share their thoughts/critiques. I do not recognise the legitimacy of your warning. Well, except for keeping his mouth shut part, but then
again he was being nasty wasn’t he and slagging off the community— again, generalisation. You should be challenging him and give a warning, then formally be raising this compromising internal conflict of his to senior staff for review. In fact, I shall be issuing a warning to yourself for negligence of duty to hold your colleagues accountable for unjust conduct— I shan’t report you this time, but I hope you will be better in your official capacity moving forward.
@Wolfx101 Uh, no, what you said was anything but reasonable. That last sentence of your original message, especially, is quite ironic for the very thing you are critiquing.
Who the fuck let this redditor @Wolfx101 in lmao. He's as free to share or not share as he pleases as much as he is free to share his disappointment when people ask for too much. Being a moderator just means he can clean up bot spams and unrelated comments - he isn't required to put on a smiley face all the fucking time while karens like you crash out on him because god forbid he shows some sort of emotion. This ain't a fucking job that has pay.
@Aquaphobic Uh, yeah… but you’re perfectly entitled to your subpar opinion as a fellow member of this “damn community” who’s apparently never “fucking pleased, just as I, a member who is consuming this projected being presented to me by this individual can advise that said individual should do his personal best (as apposed to what exactly?) and manage his feelings/expectations when I critique his work (or dare to) and that he should go kick rocks if he can’t handle that as it would be better for his mental health and image. He’s talented, absolutely, but I do have a major gripe which has yet to be addressed, actually, but I best be “fucking pleased” I suppose it as I wouldn’t want to draw his ire and send him into another loopy spell and go popping a blood vessel or something, soil himself, I dunno, when people on the internet aren’t pleased.
@ikt bro, please implement a means to disable an input method when more than one is registered or sync camera between inputs— camera keeps jumping around which is really annoying to me. Many thanks.
@CipherOG If that’s the standard expected of a moderator in this “damn community”, then I have no qualms— they can cry all they like in that case, and I can tell them to you know what when they don’t like an innocuous comment. The fact it’s not’s paid, means it’s all the more important. Redditor lol.