20.408
310
20.408
310
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Requirements
- ScriptHookV
- DismembermentASI.asi by CamxxCore (used to hide player head, included in release)
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
First Uploaded: Xoves 19 de Xaneiro de 2023
Last Updated: Sábado 12 de Agosto de 2023
Last Downloaded: 14 minuto
142 Comments
More mods by ikt:

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v1.0.1
By ikt
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Requirements
- ScriptHookV
- DismembermentASI.asi by CamxxCore (used to hide player head, included in release)
Installation
Copy DynamicVehicleFirstPerson.asi, DismembermentASI.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
First Uploaded: Xoves 19 de Xaneiro de 2023
Last Updated: Sábado 12 de Agosto de 2023
Last Downloaded: 14 minuto
@Iodine131
No, this script just changes the camera. Manual Transmission forces different steering animations.
@ikt Thanks i did think of that, but find that it doesn't disable right stick acceleration, only scaling it back to some non-zero value. You then get a short taste of perfect TrackIR sync before the acceleration kicks in, kicking your view left or right, like having a giant anti-deadzone in the center. So, if you DO see some way to disable, that's the only barrier to stable head-tracking..
@ikt Hmm... Could you recheck please? I removed Script folder, Mod folder, even adjusters and trainers. I left only:
- ScriptHook files
- DynamicVehicleFirstPerson.asi and folder
- DismembermentASI.asi
and in 1st person view I still have animations that are used for the 3rd person view. I can upload a video if you need it.
@Iodine131
I think there is a misunderstanding: the script does simply not do anything with animations. Manual Transmission does that. When this script is active, it does not force normal first person animations, it just moves the camera. If you want other animations, e.g. vanilla first person camera, you can use Manual Transmission, but redefine the animation library used for it.
@ikt
I am sorry but I think you are wrong. I reinstalled GTA to test this and this is the comparison:
https://www.youtube.com/watch?v=zkIziLr9diQ
Vanilla - no mods at all
DFPV - Scripthook, ASILoader, DFPV and DismembermentASI
@Iodine131
Yes, when a custom camera replaces the native FPV camera, the game revers to third person animations. I don't think there is anything I can realistically do about it.
@ikt oh okay, thank you
Great mod. Any way to enable motion blur? I think it would make driving very immersive. Is the DFPV camera attached to some timecycle modifier such as NG_First?
@Toxicslurb could i potentially use your showcase video to showcase this mod in my video
How do you make your steering wheel follow the hands, when it dynamic first person hands are not synced with the wheels movement?
can you make this work for fivem???
Could i use your demonstration video for my video and give you credit ofcourse to showcase this mod?
@ex4mple694201337 Use manual transmission mod to sync the hand animations
@Mentrixz yeh sure
@Wevvie eh yea i used it but you can't only toggle the syncing and it also spazzed out at low speeds :l looks better stock 90 degree honestly
@ikt
I have a very specific problem that I don’t know if is due to the way GTA 5 handles the glass inside of vehicles but when I am using the FPV camera and it is rainy or thunder there is no particles for rain through the windows and it looks very odd. I have freecamed inside of cars to see if that was a problem that all car windows have and they do. It seems the first person camera gets around this by adding a filter through the glass and I just wanted to know if you think it’s possible to fix this at all? This is by far one of my favorite mods it makes driving feel so much better and chases feel more immersive and fun! I appreciate you and I appreciate the work you do with this mod and manual transmission please keep up the good work!!
Edit. I was using manual transmission camera and revoke my last statement everything works great!
Does it have third person driving animations?
This is really the mod I really want to get. Thank you so much
@ikt bro sometimes the inertia stops working