Entity Remover 3.0
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Mércores 17 de Abril de 2024
Features
1. You can modify the place and the object name from the objectRemoverMod.cs file.
2. This mod can be edited easily using any text editor.
3. You can duplicate the file to remove multiple objects. (OLD REMOVED VERSION)
4. You can remove multiple objects by duplicating the object remove function.
5. Now, you can remove vehicles and peds. (3.0 FEATURE)
Installation
1. Install SHVDN3
2. Copy (or cut) the objectRemoverMod.cs inside the folder into the scripts (If its name is Scripts, change it)
INFO
- This mod is not compiled like the disable special ability mod, so you can edit it easily without compiling. You can also compile, but I don't see that it's useful except for the size.
Changelog
-1.0: First version
-2.0: Now, you can duplicate the object without duplicating the file by duplicating the object remove function.
-3.0: Changed logo, added four features, two are used to remove peds, and two are used to remove vehicles, and improved FPS.
First Uploaded: Domingo 14 de Abril de 2024
Last Updated: Martes 30 de Abril de 2024
Last Downloaded: 3 horas
20 Comments
More mods by GTA-Tuner:
- Mission
- Gameplay
- Gameplay
- Vehicles
- .Net
Features
1. You can modify the place and the object name from the objectRemoverMod.cs file.
2. This mod can be edited easily using any text editor.
3. You can duplicate the file to remove multiple objects. (OLD REMOVED VERSION)
4. You can remove multiple objects by duplicating the object remove function.
5. Now, you can remove vehicles and peds. (3.0 FEATURE)
Installation
1. Install SHVDN3
2. Copy (or cut) the objectRemoverMod.cs inside the folder into the scripts (If its name is Scripts, change it)
INFO
- This mod is not compiled like the disable special ability mod, so you can edit it easily without compiling. You can also compile, but I don't see that it's useful except for the size.
Changelog
-1.0: First version
-2.0: Now, you can duplicate the object without duplicating the file by duplicating the object remove function.
-3.0: Changed logo, added four features, two are used to remove peds, and two are used to remove vehicles, and improved FPS.
First Uploaded: Domingo 14 de Abril de 2024
Last Updated: Martes 30 de Abril de 2024
Last Downloaded: 3 horas
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@sahilmnavy To use the mod, you should edit the .cs file (You can read the comments (WHICH ARE AFTER //) and give the code your own parameters.
Mércores 17 de Abril de 2024 -
@sahilmnavy or you can use an AI to edit the code like Copilot or Gemini.
Mércores 17 de Abril de 2024 -
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Hi! A want to remove some static "freightgrain" models. It not worked. These are not props or what?
Xoves 18 de Abril de 2024 -
@Ilikeeditingpolice01 I'll make more non-compiled scripts. Thanks for your comment.
Venres 19 de Abril de 2024 -
@GTA-Tuner : new Vector3(881.262f, -1117.476f, 23.652f) At this position there are 3 Freight Wagon (Hash: 0x264D9262) I would like to remove them because I want to put working train on this track. Thanks for the help!
Venres 19 de Abril de 2024 -
@djukel Try the following lines:
removeObjects("prop_rail_tankcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_boxcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_wellcar", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);
removeObjects("prop_rail_boxcar2", new Vector3(881.262f, -1117.476f, 23.652f), 300.0f);Sábado 20 de Abril de 2024 -
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@GTA-Tuner do you have to reload script everytime you join game
Luns 6 de Maio de 2024 -
@TroopahGaming No, just if you made changes to the script file while the game's running.
Martes 7 de Maio de 2024 -
To use the mod, you should edit the .cs file (You can read the comments (WHICH ARE AFTER //) and give the code your own parameters.