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An extensively customizable script mod for V that adds support for many different types of brand new car behaviors.
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.44
Added an option in the global config to toggle whether the Neutral weather counts as rainy
Added a shared condition for installed tuning parts
1.43
Partial compatibility with v2802
1.42
Partial compatibility with v2699.16
1.41
Fixed compatibility with v2699 Steam
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.44
Added an option in the global config to toggle whether the Neutral weather counts as rainy
Added a shared condition for installed tuning parts
1.43
Partial compatibility with v2802
1.42
Partial compatibility with v2699.16
1.41
Fixed compatibility with v2699 Steam
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
First Uploaded: Martes 9 de Novembro de 2021
Last Updated: Luns 3 de Abril de 2023
Last Downloaded: 28 minuto
All Versions
256 Comments
More mods by RealZolika1351:
An extensively customizable script mod for V that adds support for many different types of brand new car behaviors.
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.44
Added an option in the global config to toggle whether the Neutral weather counts as rainy
Added a shared condition for installed tuning parts
1.43
Partial compatibility with v2802
1.42
Partial compatibility with v2699.16
1.41
Fixed compatibility with v2699 Steam
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.44
Added an option in the global config to toggle whether the Neutral weather counts as rainy
Added a shared condition for installed tuning parts
1.43
Partial compatibility with v2802
1.42
Partial compatibility with v2699.16
1.41
Fixed compatibility with v2699 Steam
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
First Uploaded: Martes 9 de Novembro de 2021
Last Updated: Luns 3 de Abril de 2023
Last Downloaded: 28 minuto
Update your Visual C++ Redistributables.
https://aka.ms/vs/17/release/vc_redist.x64.exe
It seems that it needs an update. Doesn't work on v3095.
Could be nice to have it working again, such a great mod !
@CorpseGrinder
Usually easy to guess : when you see an ASI file, it goes in the main directory (where gta.exe is located) with the other files/folder if there are some. If only DLL, it goes to scripts folder.
But yes, a ReadMe with instructions should be coming with every mod.
Hope this helps
@FryTHF Thanks, buddy. I did guess it'd go in the main directory. It doesn't work for me though.
@CorpseGrinder You're welcome !
Not worjing for me neither, I think it's because of the game version too recent. Mine is v.3095 for info.
I think this mod needs an update and it should have one. It's such a cool mod !
the files comes in the gta directory or in the scripts folder?
@realzolika1351
will this work with April'24 update?
Works great except for RPM
@Donbas same to me !
Have you solved that error yet ?
This can crash the game on loading screens.
@JRod if you have Vstance installed just know it might conflict with this mod. I had to pick this mod over Vstance unfortunately
After the 9/18 update, my game crashed after spawing vehicle with this mod. Does anyone have the same issue?
Also crashing here after the update when I spawn a vehicle, just got done troubleshooting and figured out this was the issue. Everything else works perfectly. I had to disable it for now.
@United Nation yes
OK, that's wait for this update.
@rungnar It work now.
@United Nation It works? What exactly did you do?
@BlackStar_24 I just updated my scripthook v to the latest version.
Okay thanks, now ot finally works for me too, PLUS I had to Update to newest Gameversion, which I avoided before in order to keep my mods running.
@United Nation yup it's working for me again. Cheers!
Too bad the author has abandoned the mod and no one else wants to do a similar mod! Such a mod makes it easier to make the sensors fully operational