V_Functions V1
691
23
691
23
-
Xoves 17 de Outubro de 2024
Subscribe to my youTube channel for more content... or don't for less...
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Features
-- Add / Remove Snow from terrain for all game versions.
-- Add Custom Phone Contacts.
-- Load in online maps with out breaking the .net system.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
- New release made to fix faults in scripthookdotnetV2.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
First Uploaded: Xoves 17 de Outubro de 2024
Last Updated: Xoves 17 de Outubro de 2024
Last Downloaded: 5 horas
3 Comments
More mods by adopcalipt:
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V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Features
-- Add / Remove Snow from terrain for all game versions.
-- Add Custom Phone Contacts.
-- Load in online maps with out breaking the .net system.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
- New release made to fix faults in scripthookdotnetV2.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
First Uploaded: Xoves 17 de Outubro de 2024
Last Updated: Xoves 17 de Outubro de 2024
Last Downloaded: 5 horas
-
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Xoves 17 de Outubro de 2024 -
it looks like ambitious project! i bet u don't abandon it after some time like everyone.
Domingo 20 de Outubro de 2024
This file will be required for New Street Phone Missions, Random Start, and Player Zero. Updates coming soon.