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@kevin109 the select the 'Use Saved Ped' option to load in as a saved ped the weapon thing i thought had fixed in last update but seem to return on testing so i still need to fix this. Deleting RSettings.xml can help for a few loads before the weapon loadout disappears again.
@Vishnuka,මම සිංහල ඇතුළත් නොවන භාෂාවක් සොයන්න පෙරසිටුව භාවිතා කළෙමි, ඔබට ඕනෑම XML එකක් සිංහලට පරිවර්තනය කළ හැකිය. භාවිතා කිරීම මගින් https://translate.google.com/?sl=auto&tl=en&op=translate&hl=en xml txt ගොනුවක් බවට පරිවර්තනය කර එය පරිවර්තනය කිරීමට එය දමන්න.
@Mosterick it is all in the options menu, at mo the tats and freemode face stuff does not save have fixed this and will update soon as fixed a few other new features.
@dani703q i read ini files in this mod i made here is the souce; https://github.com/Adopcalipt/Player_Zero/blob/main/PlayerZ/PlayerZ/Class1.cs
@WayBak the "Street Phone Missions" mod was a first attempt at making a gta c# mod, so its a linar game play with plenty of bugs. "New Street Phone Missions" was built with a better concept of random missions and additional game play mechanics and more bugs!!. both are compatable as i put in an xml that both mods read to prevent conficts.
@V3ry_H1GH I can add Zolika Trainer V to the list if it works.. however been having a problem with the dlc de-spawn thing i've removed all mods used rockstar verification on the remaining files and with no mods other than a simple c# mod that lists the de-spawning vehicles. and so far nothing despawns so as far as i can tell rockstar have removed the dlc de-spawn thing however i can be wrong if you would like to test on your version if this is the same or not?
@gorgonut happy new year, I have fixed the bar thing it is now based on if they can find a path or not. fixed the bank robber thing was a unset relationship group unfortunately managed to break the wanted system so police just ignore the player may be a mod conflict or something but cant update till fixed, also added a better ending a progress bars to Free fall and added it to the cayo pero list. the car on head thing is the only way to test if you have set the spawn DLC cars global, as this tends to fail on up date i run a start test i can't pplace the vehicle under the player or it makes a false positive. u just got to wait 20 secs between reloading scripts.
@Laaru the settings are avalable when you answer a phone the buttons numbers are avalable here - https://wiki.rage.mp/index.php?title=Controls . The settings button is 47-INPUT_DETONATE which is default 'G' on keyboard. sNSPMSet was the old Xml file that was replaced by NSPMMain, in V3 the sNSPMSet iis read then deleted and any recovered settings are put in NSPMMain, NSPMData and NSPMContact.
@gorgonut will look into the 'After Hours Business mod' confilict, think it might be because of too many peds blocking the paths the customer ped takes to get to the bar.
@llamaxus happy crimbo and have a great new year..
V3 coming soon loads of fixes new content and re-working of previous content -- https://youtu.be/lZV3yBT-33Y
@llamaxus i beleve the previous version doesn't have this fault (version 2.7), however i can't test this as i have been changing a lot of stuff and adding new missions. if this is wrong and version 2.7 also has this fault please let us know.
@specialDude took a while but have now recreated this fault now just got to figure out how..just kiddin is fault with DoStopTillDrop running a loop when it was not suposed too will update with a fix soon.
@donthaveacow777 the fps drop is due to loading in all appartments to fix conflicts with menyoo as it checks if online mode is active then doesn't load the app. am lookin into other ways of load-unload depending on what trainers being used but takes time so will fix but may take a while.
@PedroBanana if it is stuck on loading screen try reloading scripts 'Insert' key. also can set Locate to false and this disables the move ped on load bit can help if its a mod conflict.