Loading...
35 files liked
61 comments
0 videos
3 uploads
19 followers
50.542 downloads
  • @AthenaMx Sure, you're free to use my code in your work as you want, it's under MIT license, just please make sure to reference the originals :) Regarding Legacy version, I'm actually working on it right now and pretty close to the finish, so I expect to release it today, this presumably would be in update 0.2.0, not a separate mod. So you can wait, or if I fail I'll also post an update.

    31 minuto
  • @Zona Comics Thank you, mate! The reason I decided to put it in one mod is that it was really hard to keep them in sync, it was too easy to break the game using them separately, namely the spoofing part. Also they are very close semantically, both are dedicated to make "GTA Offline" as @Ilikeeditingpolice01 mentioned :) Mod archive is very small and unwanted functionality can be disabled, like you can use only wallet or only appearance part, or even only spoofing.
    Tomorrow I'm actually planning to take a look at legacy variant, maybe there's less reverse engineering than I think because it's an older version and offsets can be already discovered, let's see.

    16 horas
  • @Chiheb-Bacha yeah, thanks for the info) I recently found this out, but let's keep configs in %APPDATA%, avoiding possible issues with updates from Rockstars and also this way they survive game removals, so next time you install the game and the mod - your vehicles and configs should be intact :)

    19 horas
  • Pinned Comment

    This mod is a bit fragile and pretty lightly tested, so expect occasional bugs. If you hit one, please report it - and attach your FreemodeIdentity.log and FreemodeIdentity.shim.log (from %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity). It logs at Debug level by default during these 0.x.x releases, so the log usually has what I need to fix it quickly.

    20 horas
  • @latasy you can test if this version works on legacy, but I'd expect issues - the memory offsets it uses (for the wallet spoof and head-blend capture) are pinned to the Enhanced build, so it likely won't behave on Legacy without a separate build. For now I have no plans for doing RE on Legacy. Though my mods are open sourced, so anyone can make Legacy version if willing to spend time, have basic programming skills and/or access to Claude.

    22 horas
  • @aldian0 Hm, this is weird, maybe it's due to some changes in legacy, anyways please make sure you use the latest SHVDN https://www.gta5-mods.com/tools/script-hook-v-net-enhanced as it should work with legacy too. Regarding unbinding - good idea, I'll add an ability to free hotkeys in the next update. Also note that configs are now at %APPDATA%\GTA V Mods\KernelPryanic\VehicleKeeper because GTA Enhanced locks game folder completely so it's impossible to update configs/logs that live in there.

    2 días
  • @aldian0, the mod already works with any characters, it's not connected to the player identity

    3 días
  • @CyJJ you can still try https://www.gta5-mods.com/tools/script-hook-v-net-enhanced - it claims that it also works with legacy, I didn't test myself, also please check if you have latest LemonUI

    3 días
  • @aldian0, I'll take a look

    4 días
  • @CyJJ it does, you just need updated SHVDN version for Enhanced GTA 5 https://www.gta5-mods.com/tools/script-hook-v-net-enhanced.
    @Bigsossa sorry, I forgot to update dependency link, please make sure you're using SHVDN for Enhanced game version.

    4 días