Script Hook V .Net Enhanced 1.0.0.0-beta
631
20
631
20
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Community Script Hook V .NET Enhanced and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll and ScriptHookVDotNet.ini files into your game directory.
Changelog
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced 🎉
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() — returns all Pickup Placements on the map.
First Uploaded: 3 días
Last Updated: 2 días
Last Downloaded: 4 minuto
28 Comments
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Community Script Hook V .NET Enhanced and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll and ScriptHookVDotNet.ini files into your game directory.
Changelog
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced 🎉
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() — returns all Pickup Placements on the map.
First Uploaded: 3 días
Last Updated: 2 días
Last Downloaded: 4 minuto
Hi everyone. This is currently still in beta, and requires more testing. Please let me know if you encounter any bugs or crashes.
Currently known incompatibilities:
- TrainerV doesn't work and would require a fix from sjaak327, which I explained here : https://github.com/Chiheb-Bacha/ScriptHookVDotNetEnhanced/discussions/2#discussioncomment-14460372
- EAI (Enable All Interiors) reportedly crashes the game. I have contacted the developer behind it (HKH191), and hopefully we can get that sorted out.
Still not sure how often I can update files of the same version here, since this is my first release, but the beta phase is almost done and a stable version should be release soon.
@Chiheb-Bacha thank you
Now Map editor work normally .....Use the same objectlist, previously used the one that was changed.
@Chiheb-Bacha your mod conflicts with simple native trainer enhanced it gives me an error
@raining bananas you do realize both ScripthookV and Scripthookvdotnet were updated to support Enhanced?
@Mahdi1971 currently working on resolving this with sjaak327 (dev of Simple Native Trainer). Refer to https://github.com/Chiheb-Bacha/ScriptHookVDotNetEnhanced/discussions/2#discussioncomment-14464634
@Gu5555 So I understand it works now? Because looking at the source code of Map Editor, there shouldn't really be anything that makes it incompatible with SHVDNE (it doesn't rely on memory patterns that we might patch). I suspected you might have tried to spawn something that is invalid at first, If that's the case, glad it works now.
No fucking way
amazing, thank you!!
Incompatibilities with TrainerV 17.4 have been resolved and should be fixed in 17.5 which sjaak327 says comes out next week.
@Guy321 someone had to do it ^^. welcome
Legend mate thank you! My mods work for enhanced now, I also grabbed sjaak327's trainerv off their website, confirm it works too.
@euphoricrager Glad that's the case, and thanks for the feedback :)
for those who want Ifruitaddon for enhanced install this one https://github.com/Bob74/iFruitAddon2/releases
@ReNNie Scripthookvdotnet ......Which version is compatible with enhanced? Link? ( But this version can be used with enhanced. )
ReloadKeyBinding=None Change .......ReloadKeyBinding=INSERT Or Other buttons ( Re - Script Not Work )
@ReNNie Really?? well darn
@Gu5555 I have disabled ReloadKeyBinding in the code, because it causes the game to Lag. There is nothing changed in it's logic compared to Enhanced, so i believe the reason is ABs new asi loader, which hooks input functions, and I still haven't looked into how it could be fixed. For now, please reload scripts by typing Reload() in the console.
@Gu5555 @raining bananas It might have only worked for scripts only using natives (which still wasn't stable enough, and kagikn never offered official support for it, and didn't intend to in the near future), but most scripts out there rely on more advanced features (take for example something like World.GetAllPeds() which needs to iterate over the Ped pool, which isn't possible through natives), which depend on memory patterns that SHVDN cannot find in Enhanced. If you're interested, look at the source code, and compare NativeMemory.cs from both regular SHVDN and SHVDNE.
@Chiheb-Bacha ok..Thank You Bro.
Legal preciso testar esse novo pra mim.