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@thalilmythos What you mean "AI Behaviour"? Better Cover usage and flanking? Better driving? Better perception? So if i may ask. Then i can tell you if thats possible, but most likely, yes. For combat its only combattasks.ymt, tacticalanalysis.ymt, movementtasks.ymt, combatbehaviour.meta. For AI driving its the driving sub extra addon. For perception and tuning its pedperception.meta, dispatchtuning.ymt, crimeinformations.meta.
@evanft The core files, yes. (The mod files). But pay attention when you replace the gameconfig.xml , that always can cause problems.
@logoso2020 Hey, i see. So What grenade mod do u use, and in what order did you install the mods? What one first, what one last? If you could give me that information, i might take a look into it. Its most likely a wrong reference in the xml files when multiple mods are installed, my mod by default does not break Grenades
@liquido It should be yes, in doubt, use the EASY (lite) version and use a gameconfig.xml that works for sure, easy to find. As long as you always replace popcycle and popgroups alongside each other, it should always work. These are the files that allow to spawn normal. As for the gameconfig.xml, if it crashes, use a save gameconfig.xml for your GTA version. But to answer your question, yes, the core features would work.
@logoso2020 Yes, you are right, there is a bug with the uninstaller it seems, my bad. I dont know why though, but i can fix it with next update as soon as possible
For now, i would recommend you to use the manual uninstaller files.
Or to delete the old mods folder (if you used one).
@logoso2020 I actually never encountered the bug, can you be more specific about the problem please :). So your normal frag grenades model changes? You use any other mods? Is it always? I can look into it.
@logoso2020 I see, i will test it. Please make sure to know i am always just providing backup for the absolute vanilla game, if you have custom mods installed, you would have to backup those yourself.
@TrevorIndustries47 Should be, yes.
@Zazerim55 What you mean? so yes, actually, for ammunation, the pricing for weapons is not changable as far as i know. XML or scripting is required most likely, but i did not look into that jet.
@jjj777 The damage models is defined per weapon, not the ammo type. The ammunition name or typification wont change how the gun will shoot, velocity, range, damage, recoil, or anything.