Loading...

Ace Advanced Driving Simulator [Handling] [MT] [CGR] 0.8.5.0 (beta)

1.449

Contributors:
Ramtin Ace THM
ikt
Killatomate85
any333
(plus anyone who did help)

"This could not have been done without the outstanding work of ikt on Manual Transmission, Custom Gear Ratios, Dial Accuracy Fix(&more to mention), plus killatomate’s respectable approach on Vanilla Handlings and Realistic Damping Rates
Thanks to the work of Eddlm as well, for Livelyworld”
Please if you like This Mod, Donate the Mentioned Individuals

Cars Included:

Audi RS5 '14
BMW M3 e46 '01
BMW M3 e46 GTR MW '01
BMW M3 e92 '13
Bugatti 16.4 Veyron '05
Bugatti 16.4 Veyron Super Sport '14
Chevrolet Corvette C6 Z06 '06
Dodge Charger SRT-8 '14
Ferrari 360 Modena '99
Ferrari 458 Italia '14
Ferrari 458 Speciale '14
Ferrari 458 Spider '14
Ferrari F12berlinetta '14
Ferrari LaFerrari '14
Ford GT '05
Ford Mustang GT '05
Honda Civic Type R '17
Hyundai Tiburon GT V6 '03
Koenigsegg Agera '14
Koenigsegg Agera R '14
Lamborghini Aventador LP700-4 '14
Lamborghini Gallardo '06
Lamborghini Gallardo '04
McLaren MP4-12c '11
McLaren 12c '13
McLaren 12c Spider '13
McLaren P1 '14
Mercedes-Benz CL65 AMG '07
Mercedes-Benz SL65 AMG '09
Mercedes-Benz SLK55 AMG '14
Mercedes-Benz SLR McLaren '03
Mitsubishi Eclipse GT '06
Nissan 240SX (S13) '91
Pagani Huayra '13
Porsche 918 Spyder '14
Porsche Carrera GT '03

Changelog:

0.8.5.0

Realistic Damage is now available with around 70 percent of realism, make sure to check the installation for vehicles.meta to make it work properly
Koenigsegg Agera:roll centre revised, drag corrected, now tops 430 Km/h
Porche Carrera GT full revision of acceleration and top speed(Auto Motor und Sport)
McLaren P1 full revision of acceleration,(johnny bohmer) now a bit slower on top end acceleration and less top speed
McLaren 12C full revision of acceleration and top speed(quattroroute)
Ferrari 458 Italia and Spider revision of acceleration and top speed(car and driver, autozeitung)
Corvette Z06 Revision of acceleration and top speed
Corrected idle rpm for all cars
corrected drive inertias for all cars based on peak power and aspiration, N/A cars and cars with higher peak power closer to redline have higher value and the opposite have lower value

0.8.1.7

A New and easier method of installation and the removal of too many confusing folders
Added Pagani Huayra
Added Mercedes SLR McLaren
Tweaked drive inertias for LaFerrari and 918 Spyder, other cars in the future updates
Support for Manual Transmission 5.4.0
Tweaked LaFerrari Acceleration and TopSpeed based on Quattroroute test in 2015, now the car tops 355 Km/h, faster acceleration to 200 Km/h
Tweaked Porsche 918 Spyder Acceleration, now its faster to 300 Km/h just like real life, and its fsater to 200 Km/h also, the 0-100 is now much faster as well

0.8.1.5

Added 11 new cars
Slightly Tweaked Acceleration and Drag For Ford GT and Carrera GT to match their real life test results(A Twist of LeMans Motortrend Test)
Slightly Tweaked 458 Speciale Suspension Sharpness
Added Alignment Data(a very slight level of Camber)to McLaren P1 and LaFerrari for added realism(slightly tweaked traction curveMax as well)
Tweaked Top Speed for 918 Spyder, now 347 Km/h
Tweaked Brakes For M3 e92 to be more accurate
Tweaked 458 Spider and 12c Spider TractionCurveMax to feel more realistic, values need to use a formula however for now it is estimated
Tweaked ManualTransmission Data to fit the new version 5.3.0
Tweaked Data Sheet

0.8.1.0

IMPORTANT-Ferrari F12berlinetta Completely revised as now uses 00AbOlFaZl00's Model(Its much better)and the car is reworked for the US Spec(it was wrongly somewhat EU Spec in acceleration)
Slightly Reworked formula for Traction so cars now have a bit closer feel to real life
Reworked Engine Braking to much more realistic levels
Lamborghini Gallardo's are fixed in slight calculational error which had PZero input instead of Pzero rosso so now the handling is a bit more difficult
Porsche Carrera GT is fixed for TractionCurveMax as it was mistakenly put 0.99g for 300ft, which is for 200ft and the 300ft is 1.02g now
Configured for the latest Manual Transmission Version 5.2.0
Launch control configured and works although not properly realistic but still functional
Reconfigured Drag for Some Cars including SLK55 AMG which now tops out at 310 Km/h
Added 2018 Civic Type R
Added 2009 Mercedes-Benz SL65 AMG
Added 2007 Mercedes-Benz CL65 AMG
Minor Improvements
Removed Lap Times Table temporarily due to lack of time to record new ones
Added Cars after 2014 folder for cars which are not in production at Single Player's Story game time


Table of Contents:
1-Introduction
2-Detailed Description
3-Installation
4-F.A.Q

1. Introduction

Rockstar Advanced Game Engine has SIM-like capabilities to an extent, with few flaws as we know now after the Birth of this Mod
Here I am, after 3 years of hard work, finally finding near correct values for grip on R.A.G.E
No longer 2.5g+ steering with a Honda Civic on any approaching corner at 50mph, no more sub 10 meter 60-0 braking, no more supercars capped at low top speeds
This is based on Full SIM behavior, except for tire wear, temp, (F/R exact tuning of suspension and ride height-->"HOWEVER CLOSELY SIMULATED") & ... etc.
Do not expect a steady 2g Cornering from a McLaren P1,a 15s 0-300 from LaFerrari or God-Like AWD Stability
Everything here is based on “RECORDED REAL LIFE DATA” from cars, gathered within years of research, hours of frustration, and countless times of giving up, and then returning focused on this project
Cars bite in real life, be a Kia Forte or a Ferrari F12, uncontrolled actions=Horrific Accidents, so anything portrayed here is in no way permitted in real life. Drive Safe, Obey the rules of the road and always fasten your seatbelt (and occupants)
This mod will be updated in the future as developing needs extensive research and correction of mistakes since I have to closely calibrate the handling values to come close to their real life behavior, so it takes time, and I'm quite busy
This mod is exclusively done for appreciation of ikt’s work on GTA V, and the huge efforts made by Killatomate on Vanilla Cars.
This mods does not support any Vanilla Vehicle
This mod only uses specific versions of specific car models, designed for specific year models, updates and changes (minor and major to the extent I have control on)
& For now I’m mostly Doing Cars Before 2014 as the game time is, and I lack some of the info on newer cars as there are not yet as much data available, time issue etc.
You can use these Handlings on Eddlm’s ARS but the experience will be hampered as the Mods Currently do not Support the configurations(LSD, adaptive AWD, etc.)to be fully loaded for NPC or AI vehicles

Please
DO NOT USE A SPECIFIC HANDLING OF A SPECIFIC VEHICLE ON ANOTHER VEHICLE MODEL, WHICH WILL RESULT IN TOTAL MISCALIBRATION OF CENTER OF MASS AND MODEL SETTINGS, THUS INAPPROPRIATE BEHAVIOR, SO PROCEED ONLY AS INSTRUCTED

So as explained , if you are interested in what this mod does, then read on all the way to the description, which I’ll then carefully explain what changes are done where and where needs work.
If not, you want to drive, take the vehicles for a spin and experience real life simulation in Grand Theft Auto 5, Proceed to Installation.

ikt
killatomate85
eddlm
ChunLi
(+Model authors for the one’s provided)
The mentioned individuals can include this mod in their work

2. Detailed Description

What this mod does:
Over 92.5% Realistic Mass
Over 90% Realistic Inertial Forces(x,y,z)
Over 92.5% Realistic Drag(and 50% downforce effects) (Empirical)
Over 92.5% Realistic Center of Mass (Empirical)
Over 95% Realistic Horsepower
Over 50% Realistic AWD*(Thanks to ikt)
Over 95% Realistic Gear Ratios
Over 92.5% Realistic Shift Times
Over 90% Realistic Brake Force
Over 90% Realistic E-Brake Force
(complicated explanation, will do later)
Over 92.5% Realistic Steering Ratio and Lock to Lock Angle(lots of research)
Over 90% Realistic Traction
(factors affecting are contact path difference based on width and diameter of tire, material adhesion, positive weight effects, negative weight inertial effects, tire pressure and other minimal stuff related to tire shape & camber, toe, caster angle, etc, which I do not have much knowledge of)
Over 80% Realistic Wet/Off-road Grip
(based on tires)
Over 90% Realistic Suspension
(realistic spring rates must be caculated within tbe effect of weight, heavier the car, the looser it feels, realistic damping rates as well follow this rule, antirollbar data mainly come from forza horizon 4 as real life data nearly non existent, heavier a car, the less effect of antiroll bars as well, suspension bias is the average of ride height and suspension stiffness, has both effects combined together which lacks for proper tuning)
Over 90% Realistic ABS (Thanks to ikt)
Over 70% Realistic McLaren Brake Steer
(uses a ver little bit of stabillity control for understeer, limiting the amount of torque sometimes at oversteer, it happens in real life and it does remove some understeer as well. Being said oversteer correction is not used. The effect is subtle and does not hamper progressive drifting and slidin, sometimes aiding it and saving you from spin outs)
Over 50% Realistic Limited Slip Differential** (Thanks to ikt)
Over 50% Realistic BMW E-Limited Slip Differential** (Thanks to ikt)
Over 75 Percent Dial Accuracy (Thanks to ikt)
Over 75 Percent Realistic Brake Glow when heated and cooldown (Thanks to ikt)
Convenient First Person View Camera
70 Percent Realistic Damage

This Mod falls short of:
Realistic Buoyancy
*Fully Realistic AWD Shift Both ways (Currently only oversteer or understeer correction/Traction)(ManualTransmission Script needs to add this feature for over 90% Realistic AWD)
**Fully Realistic Limited Slip Differential ,as the Current MT mod Features only LSD in Acceleration and not In Coasting, and Also the distribution of LSD between the Front and Rear in AWD Systems(ManualTransmission Script needs to add this feature for over 90% Realistic LSD)

Front and Rear Suspension Bias like in real life and adjusting front and rear ride height, camber, toe, caster, etc.
AWD-RWD transition of Porsche 918 at 265 Km/h(although Effects somewhat simulated with esc and Real time AWD(thanks to ikt))
Tire Temp Traction loss/Grip & related items, weather effects, moist, etc.

3. Installation

Carefully Read the Steps, otherwise it’s not guaranteed to work, anyway I'm here for any questions you got.
For quality, I carefully checked everything and I made sure everything works as intended, however, I still might have errors in my work, since it’s still a very early version
IMPORTANT NOTICE:
Cars with automatic spoilers have lessened Traction Values= TractionCurveMax & Min
/1.06
Cars with alignment data do not support GTA V versions older than 1.43
If you are using older versions you must replace the subhandlingdata with a handling
file that does not have those, otherwise it may cause crash!
So we proceed

STEP 1
You need Latest Versions of:
ScripthoookV (and asiloader)
Community Scripthook.net
ManualTransmission(5.4.0)by ikt
Custom Gear Ratios by ikt
Dashhook by ikt
Dial Accuracy Fix by ikt
Glowing brakes by ikt
Stop!Powercutting by any333(0.1)(optional)

STEP 2
After installing all of the Aforementioned Scripts, you need to copy the files inside the Requirements folder in your GTA V directory and Replace All the files provided
\Requirements\files here
GTAVFOLDER\to here
Then, we proceed to the car files, for example we want to install the Ferrari 458 Setup,
First you open the Authors.txt inside the folder: Cars
Search the txt file for 458 and find the author
Then you download or if you already have the car and the version provided only by the specific author mentioned
STEP 3
After correctly installing all the other data files required for the car to show up ingame, you will Replace the handling File inside the folder below for example:
Cars/Handling/Ferrari 458 Italia.txt
IMPORTANT:IF THE HANDLING NAME IS DIFFERENT FROM THE CAR NAME FOR EXAMPLE THE ECLIPSE GT HAS THE NAME “PENUMBRA”
THEN YOU NEED TO FIND NAME FOR THE FILES IN LATER STEPS THE SAME AS THE NAME OF THE HANDLING INSIDE THE HANDLING FILE
With the handling line the respective author Provided or if not provided, the handling line it is going to use(Try to do this place carefully and replace line to line and if you use other name for handling that must be further updated otherwise it will either not work or cause game crash)

*CHECK README FILE FOR INSTRUCTIONS ON VEHICLES. META OTHERWISE THE REALISTIC DAMAGE WILL NOT WORK PROPERLY

STEP 4
Find the desired file, here is 458:
Copy the File inside:
Cars\ CustomGearRatios\Configs\458
To the same directory as
GTAVFOLDER\CustomGearRatios\Configs\here
REMEMBER THE NAME FOR THE FILES HERE ARE SAME AS THE HANDLING NAME INSIDE THE HANDLING FILE, SOME CARS DO NOT HAVE SAME NAMES, FOR EXAMPLE ECLIPSE GT USES PENUMBRA FOR ALL CONFIGURATION FILES
Remember to change the model name and description if you use different names
OTHERWISE IT WILL NOT WORK!!!!!
e.g. you name your 458 italia Model and Handling Name to 458a
then:
458_7_345kph_458
458A_7_345kph_458a
Then inside the file


458
458
autoload_model
7
65.6667
-3.08
3.08333
2.19316
1.62852
1.28874
1.032
0.841236
0.686

To


458a
458A
autoload_model
7
65.6667
-3.08
3.08333
2.19316
1.62852
1.28874
1.032
0.841236
0.686

STEP 5

Find the desired file, here is the 458:
Cars\ ManualTransmission\Vehicles\458.ini
To
GTAVFOLDER\ManualTransmission\Vehicles\458.ini
REMEMBER THE NAME FOR THE FILES HERE ARE SAME AS THE HANDLING NAME INSIDE THE HANDLING FILE, SOME CARS DO NOT HAVE SAME NAMES, FOR EXAMPLE ECLIPSE GT USES PENUMBRA FOR ALL CONFIGURATION FILES
If you use Different name, e.g. 458a, then
You rename the ini file to 458a.ini
Then inside the file

[ID]

; Model (spawn) names, separated by a space.
ModelName = 458
Plate =
Description = No description.


; Plates, separated by a space.
; When a plate matches, the model isn't checked.

; All settings listed below can be used to override the corresponding
; main settings.
; When a setting is not present, the main setting will be used.
[MT_OPTIONS]
ShiftMode = 2


[MT_PARAMS]
ClutchCatchpoint = 0.150000
StallingRPM = 0.040000
StallingRate = 3.750000
StallingSlip = 0.400000
RPMDamage = 0.000000
MisshiftDamage = 0.000000
EngBrakePower = 0.039385
EngBrakeThreshold = 0.000000
CreepIdleThrottle = 0.130000
CreepIdleRPM = 0.098000


[DRIVING_ASSISTS]
LSD = true
LSDViscosity = 50.000000
ABSFilter = false
AWDCustomMin = 0.990000
AWDCustomMax = 0.010000
LaunchControl = true
ABS = true


[AUTO_PARAMS]
UpshiftLoad = 0.050000
DownshiftLoad = 0.300000
NextGearMinRPM = 0.500000
CurrGearMinRPM = 0.500000
EcoRate = 0.010000
DownshiftTimeoutMult = 0.300000
UsingATCU = false


[CAM]
Enable = true
AttachId = 0
FollowMovement = true
MovementMultVel = 0.750000
MovementMultRot = 0.150000
MovementCap = 0.000000
RemoveHead = false
FOV = 55.000000
OffsetHeight = 0.040000
OffsetForward = 0.050000
OffsetSide = 0.000000
Pitch = -3.199999
LookTime = 0.000010
MouseLookTime = 0.000001
MouseCenterTimeout = 750
MouseSensitivity = 0.100000
LongForwardMult = 0.050000
LongBackwardMult = 0.600000
LongDeadzone = 0.950000
LongGamma = 1.230000
LongForwardLimit = 0.070000
LongBackwardLimit = 0.090000


[STEERING]
CSSoftLock = 720.000000


[SHIFT_OPTIONS]
DownshiftBlip = true

To

[ID]

; Model (spawn) names, separated by a space.
ModelName = 458a
Plate =
Description = No description.


; Plates, separated by a space.
; When a plate matches, the model isn't checked.

; All settings listed below can be used to override the corresponding
; main settings.
; When a setting is not present, the main setting will be used.
[MT_OPTIONS]
ShiftMode = 2


[MT_PARAMS]
ClutchCatchpoint = 0.150000
StallingRPM = 0.040000
StallingRate = 3.750000
StallingSlip = 0.400000
RPMDamage = 0.000000
MisshiftDamage = 0.000000
EngBrakePower = 0.039385
EngBrakeThreshold = 0.000000
CreepIdleThrottle = 0.130000
CreepIdleRPM = 0.098000


[DRIVING_ASSISTS]
LSD = true
LSDViscosity = 50.000000
ABSFilter = false
AWDCustomMin = 0.990000
AWDCustomMax = 0.010000
LaunchControl = true
ABS = true


[AUTO_PARAMS]
UpshiftLoad = 0.050000
DownshiftLoad = 0.300000
NextGearMinRPM = 0.500000
CurrGearMinRPM = 0.500000
EcoRate = 0.010000
DownshiftTimeoutMult = 0.300000
UsingATCU = false


[CAM]
Enable = true
AttachId = 0
FollowMovement = true
MovementMultVel = 0.750000
MovementMultRot = 0.150000
MovementCap = 0.000000
RemoveHead = false
FOV = 55.000000
OffsetHeight = 0.040000
OffsetForward = 0.050000
OffsetSide = 0.000000
Pitch = -3.199999
LookTime = 0.000010
MouseLookTime = 0.000001
MouseCenterTimeout = 750
MouseSensitivity = 0.100000
LongForwardMult = 0.050000
LongBackwardMult = 0.600000
LongDeadzone = 0.950000
LongGamma = 1.230000
LongForwardLimit = 0.070000
LongBackwardLimit = 0.090000


[STEERING]
CSSoftLock = 720.000000


[SHIFT_OPTIONS]
DownshiftBlip = true


STEP 6
SEE README FILE



STEP 7

Fixing dial accuracy

REMEMBER THE NAME FOR THE FILES HERE ARE SAME AS THE HANDLING NAME INSIDE THE HANDLING FILE, SOME CARS DO NOT HAVE SAME NAMES, FOR EXAMPLE ECLIPSE GT USES PENUMBRA FOR ALL CONFIGURATION FILES

You go to the following directory in the mod and open the following file
Cars\ Dials Fix\ Paste in Settings ini.txt
Find the car you want , here is the 458:

[458]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224

You will paste this at the bottom of the file in the following Directory:
GTAVFOLDER\DialAccuracyFix\Settings.ini

It will look like this:
[MAIN]
Cheat = rld
; https://www.gta5-mods.com/vehicles/audi-s-3-02-riceable-wanted188
[audis32]
SpeedScale = 1.1225
SpeedOffset = 0.0
RPMScale = 1.40
RPMOffset = 0.0

; https://www.gta5-mods.com/vehicles/peugeot-205-turbo-16-rally-2in1-add-on-tuning-livery
[ypg205t16b]
SpeedScale = 1.45
SpeedOffset = 0.0
RPMScale = 1.0
RPMOffset = 0.0

[cgt]
SpeedScale = 0.52
SpeedOffset = 2.7
RPMScale = 0.763
RPMOffset = 0.092


[fgt]
SpeedScale = 1.053
SpeedOffset = 0.0
RPMScale = 0.91
RPMOffset = 0.0

[modena]
SpeedScale = 0.86
SpeedOffset = -7.0
RPMScale = 0.866
RPMOffset = -0.027

[huayra]
SpeedScale = 0.93
SpeedOffset = -0.015
RPMScale = 1.16
RPMOffset = 0.1008

[gallardo]
SpeedScale = 0.862
SpeedOffset = 0.0
RPMScale = 0.96
RPMOffset = -0.01




[458spider]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224

[m3e92]
SpeedScale = 1.3
SpeedOffset = 15.5
RPMScale = 1.08
RPMOffset = 0.092

[elegy2]
SpeedScale = 0.92
SpeedOffset = 0.0
RPMScale = 1.0388
RPMOffset = 0.07

[f12]
SpeedScale = 0.9128
SpeedOffset = -1.2
RPMScale = 0.85
RPMOffset = 0.06


[2014rs5]
SpeedScale = 1.94
SpeedOffset = -5.0
RPMScale = 1.14
RPMOffset = -0.1251

[slk5512]
SpeedScale = 0.95
SpeedOffset = 0.0
RPMScale = 1.0
RPMOffset = 0.0

[sentinel2]
SpeedScale = 1.072
SpeedOffset = 6.0
RPMScale = 0.839
RPMOffset = 0.055

[buffalo2]
SpeedScale = 1.05
SpeedOffset = 10.0
RPMScale = 0.87
RPMOffset = 0.0942



[kuruma]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.03
RPMOffset = 0.0


[p1]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 0.757
RPMOffset = 0.0

[458]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224




If model name change to e.g. 458a
Then add this to the bottom of that file
[458a]
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224
4. F.A.Q
Before going for troubleshooting, please make sure you have done everything carefully and exactly as the steps followed in the instructions of installation process, and you have to use the same settings provided for the ManualTransmission settings,
For Steering wheel users, set auto countersteer and steering reduction to off, completely, as there is no way to turn of the unwanted autocountersteer for controller and keyboard users for a better experience, so until now we still don’t have a chance to fully experience simulation on controllers and keyboards
For further info about steering wheels and how to use ingame, contact ikt through the ManualTransmission Page on GTA5-Mods.com
I have not used a Steering wheel on this mod but it is fully designed for it.
It is not advised to Play on Keyboard. A Controller would be Much Better

Q1: Game Crashes
A: You have not followed the instructions correctly or it is of other issues
Q2: Cars Handle Erratically
A: This is as close as it gets to real life experience of driving, weight and traction, original game handlings provide near F1 grip for nearly all cars, be City Cars or Hypercars, even trucks don’t feel as heavy as they should, and the negative effect on weight is not induced in traction, use a controller, smooth things out use little throttle, and drive slowly, until you master your skills enough
Q3: Gear Configurations won’t load
You can load them manually by using the cgr menu and loading the files by the name provided, you may have done something wrong in the procedure, or maybe other issues I still don’t know yet


Q4: Brakes don’t Glow
The problem lies with an installation issue, either the car setup, either the whole mod, check that in detail
Q5: LSD, Camera, shifts, not proper
Check MT file or check if manual transmission is active
Q6: Dials way off the accuracy
Check dials file
Show Full Description

First Uploaded: Xoves 14 de Xaneiro de 2021
Last Updated: Domingo 11 de Xullo de 2021
Last Downloaded: 5 días

All Versions

 0.8.5.0 (beta) (current)

486 downloads , 1 MB
Domingo 11 de Xullo de 2021

53 Comments