Proper Handling Physics: Add-Ons & Car Packs 0.5.5
5.852
136
5.852
136
Added in 0.5.5:
- Jackal Custom/GPR
- Vapid Sabot
- Banshee Phase One
- Carbonizzare
- Ingot R255
- Sugoi Rally
- Spritzer Pack
- Seraph
- Seraph XS
- Brioso Classic Pack
- Radiant VFF
Overhauled in 0.5.5:
- Radiant Westward
- Comet R-1S
- Time Attack Pack
- FMJ GTE
- Rapid GTE
- Coquette GTE
Q: Some of the listed cars already have you listed as the handling author on the mod. Why add another handling for them here too?
A: I can apply post-release updates and tweaks to them this way. Some authors also may modify the handling I do for them, so you get my original version here.
_________________________________
Features
- Balanced grip, power and top speed across all vehicles
- Well defined Center Of Mass, important for appropiate weight transfer
- Well defined inertia, light vehicles do feel light, heavier vehicles actually feel heavy
- Thorough characteristics: Different types of vehicles have specific suspension/gearing/grip set ups, including brake bias and aero
You'd think this would happen by default. It does not!
Quick FAQ
- Does it include the vehicles? / No, it only includes a handling file. Download the vehicles separately below.
- Do I need to replace handling files? / No, this is an Add-On dlc. You install it as usual and forget it. It will override other handlings automatically.
- What's the handling style? / Arcade with a good handfull realism. Decent grip levels. Not all vehicles suit all situations, but all vehicles are interesting.
- Will you include...? / Yeah likely. Has to be Lore Friendly and Add-On.
What is this
This handling pack applies a coherent set handling behaviors to vehicles made by a wide variety of authors, thus keeping all the vehicles coherent with each other.
The handling style deviates a bit from V's arcade feel and veers towards a small degree of realism, forcing the vehicles to have realistic CoMs, coherent weight, grip, suspension setups, etc. Each characteristic is finetuned to match with each specific vehicle, so you'll notice, for example, different suspension behavior on SUVs, Raid vehicles, Track racecars, etc. I believe this handling style makes all vehicles unique and interesting to drive, as now, sometimes specific vehicles within a same category can do the job (whatever you're doing) better than others, thanks to their a bit more unique behavior.
A more sensible grip level also improves the overall feeling of the cars, as it leaves more protagonism to other features like center of mass and suspension system. Original GTA V grip levels hold the car by the throat and force it to steer no matter the weight or CoM.
- Current vehicles in -
- Not sorted yet -
- Obey Omnis (both)
- Impaler R/T (Drag)
- Tampa Gasser
- Rapid GTE
- Coquette GTE
- Obey Argento
- Sigma-Three
- Futo Hatchback N2 Spec
- Time Attack Pack
- FMJ GTE
- Pfister Meteor
- Entara JV90
- Progen T20 GTR
- Pfister Comet R
- Phoenix Interceptor
- Muscle -
- Vapid Razor
- Vapid Crowdrunner
- Vapid Blade Retro Custom
- Sports -
- Annis ZR-350
- Grotti Itali GT-C
- Annis ZR-150
- Team Buitenzorg Drag Prairie
- Invetero Coquette Phobos
- Ubermacht Sentinel Classic DTM
- Annis S-230
- Karin Sigma-Two
- Maibatsu Vincent Sport
- Übermacht Zion Classic LM
- Übermacht Zion Classic
- SUV / Offroad -
- Dundreary Landstalker Pickup
- Declasse Presidential Granger
- Mammoth Squaddie
- Vapid Scout (should work with all variants that use the handling ID "SCOUT")
- Vapid Caracara 4x4
- Contender Trophy (trust me, its worth installing)
- Vapid Executioner Pack
- Vapid Riata Pack
- Vapid Sadler Sport Retro Pack
- Sedans / Compacts / ETC -
- Dinka Millenial
- Declasse Brigham (Should work with all variants that use the handling ID "MERIT2".)
- Vans / big rigs -
- Jobuilt Haulmaster
- Vapid Steed
- Vapid Bus Classic
Lambo Freak's stuff
- Vapid Contender Custom
- Pegassi Infernus S Roadster
- Pegassi Monroe Custom
- Zircoflow Stratum
- Bravado Gresley Hellhound
-
- Streiter
- Jester Super Secret V12
- Euros
- Picador EXR
- Vesper
- Verlierer GT
- Vorstand
- Vertice
- Tachyon
- Yosemite Improved
- Yosemite Improved - SWB
- Orbita
- Baikal
- Lentus
Planned vehicles
- Anything by Lambo Freak.
- Anything by Dani02.
- Anything by IGnoTon.
- Any other lore friendly creators that I find or am pointed to.
Duplicates and variants
Its safe to install any duplicate or variant, the pack does, or will, support all of them. Vehicle variants will have proper handling variants where it makes sense.
For example, Muzazi's Vincent Sport is based on my handling for IVPack's Vincent, but RWD and a bit better performant.
Standalone add-ons vs vehicle packs
At the moment this pack focuses on standalone Add-On vehicle releases and very small packs. It will not support IVPack, DispatchWorks or VWE, as there will(should) be specific handling packs released for those.
Installation
- Make sure you have any of the above cars installed. This mod ONLY affects those.
- Place the ho_addons folder in \Grand Theft Auto V\mods\update\x64\dlcpacks\.
- Open \Grand Theft Auto V\mods\update\update.rpf\common\data\ dlclist.xml"
and add to it dlcpacks:/ho_addons/ .
- Run the game. The vehicles listed above will feel different.
Log (0.3.0)
Fixed / Improved:
- Most vehicles have been reworked to meet a better common standard. Mostly grip levels, engine power and top speeds have been modified so each vehicle performs as one would expect, compared to similar cars from its category.
For example, all vehicles should top out due to air drag now, around 20-30mph below the engine's actual top speed.
Additionally, some vehicles now make use of specific special ingame behaviors to represent their higher peformance. I'm talking specific model/handling flags, along the dreaded advanced flags.
For example:
- Race-spec cars have special suspension setups (and flags) to aid stability at high and low speeds too. In contrast, civ vehicles don't and can be hard to drive roughly.
- Dragsters make explicit use of the shortshifting advanced flag, which makes the gearing shift up earlier, aiding acceleration quite a lot. (Do remember torque goes down at the end of the gear, usually. Dragsters now skip that)
- Jackal Custom/GPR
- Vapid Sabot
- Banshee Phase One
- Carbonizzare
- Ingot R255
- Sugoi Rally
- Spritzer Pack
- Seraph
- Seraph XS
- Brioso Classic Pack
- Radiant VFF
Overhauled in 0.5.5:
- Radiant Westward
- Comet R-1S
- Time Attack Pack
- FMJ GTE
- Rapid GTE
- Coquette GTE
Q: Some of the listed cars already have you listed as the handling author on the mod. Why add another handling for them here too?
A: I can apply post-release updates and tweaks to them this way. Some authors also may modify the handling I do for them, so you get my original version here.
_________________________________
Features
- Balanced grip, power and top speed across all vehicles
- Well defined Center Of Mass, important for appropiate weight transfer
- Well defined inertia, light vehicles do feel light, heavier vehicles actually feel heavy
- Thorough characteristics: Different types of vehicles have specific suspension/gearing/grip set ups, including brake bias and aero
You'd think this would happen by default. It does not!
Quick FAQ
- Does it include the vehicles? / No, it only includes a handling file. Download the vehicles separately below.
- Do I need to replace handling files? / No, this is an Add-On dlc. You install it as usual and forget it. It will override other handlings automatically.
- What's the handling style? / Arcade with a good handfull realism. Decent grip levels. Not all vehicles suit all situations, but all vehicles are interesting.
- Will you include...? / Yeah likely. Has to be Lore Friendly and Add-On.
What is this
This handling pack applies a coherent set handling behaviors to vehicles made by a wide variety of authors, thus keeping all the vehicles coherent with each other.
The handling style deviates a bit from V's arcade feel and veers towards a small degree of realism, forcing the vehicles to have realistic CoMs, coherent weight, grip, suspension setups, etc. Each characteristic is finetuned to match with each specific vehicle, so you'll notice, for example, different suspension behavior on SUVs, Raid vehicles, Track racecars, etc. I believe this handling style makes all vehicles unique and interesting to drive, as now, sometimes specific vehicles within a same category can do the job (whatever you're doing) better than others, thanks to their a bit more unique behavior.
A more sensible grip level also improves the overall feeling of the cars, as it leaves more protagonism to other features like center of mass and suspension system. Original GTA V grip levels hold the car by the throat and force it to steer no matter the weight or CoM.
- Current vehicles in -
- Not sorted yet -
- Obey Omnis (both)
- Impaler R/T (Drag)
- Tampa Gasser
- Rapid GTE
- Coquette GTE
- Obey Argento
- Sigma-Three
- Futo Hatchback N2 Spec
- Time Attack Pack
- FMJ GTE
- Pfister Meteor
- Entara JV90
- Progen T20 GTR
- Pfister Comet R
- Phoenix Interceptor
- Muscle -
- Vapid Razor
- Vapid Crowdrunner
- Vapid Blade Retro Custom
- Sports -
- Annis ZR-350
- Grotti Itali GT-C
- Annis ZR-150
- Team Buitenzorg Drag Prairie
- Invetero Coquette Phobos
- Ubermacht Sentinel Classic DTM
- Annis S-230
- Karin Sigma-Two
- Maibatsu Vincent Sport
- Übermacht Zion Classic LM
- Übermacht Zion Classic
- SUV / Offroad -
- Dundreary Landstalker Pickup
- Declasse Presidential Granger
- Mammoth Squaddie
- Vapid Scout (should work with all variants that use the handling ID "SCOUT")
- Vapid Caracara 4x4
- Contender Trophy (trust me, its worth installing)
- Vapid Executioner Pack
- Vapid Riata Pack
- Vapid Sadler Sport Retro Pack
- Sedans / Compacts / ETC -
- Dinka Millenial
- Declasse Brigham (Should work with all variants that use the handling ID "MERIT2".)
- Vans / big rigs -
- Jobuilt Haulmaster
- Vapid Steed
- Vapid Bus Classic
Lambo Freak's stuff
- Vapid Contender Custom
- Pegassi Infernus S Roadster
- Pegassi Monroe Custom
- Zircoflow Stratum
- Bravado Gresley Hellhound
-
- Streiter
- Jester Super Secret V12
- Euros
- Picador EXR
- Vesper
- Verlierer GT
- Vorstand
- Vertice
- Tachyon
- Yosemite Improved
- Yosemite Improved - SWB
- Orbita
- Baikal
- Lentus
Planned vehicles
- Anything by Lambo Freak.
- Anything by Dani02.
- Anything by IGnoTon.
- Any other lore friendly creators that I find or am pointed to.
Duplicates and variants
Its safe to install any duplicate or variant, the pack does, or will, support all of them. Vehicle variants will have proper handling variants where it makes sense.
For example, Muzazi's Vincent Sport is based on my handling for IVPack's Vincent, but RWD and a bit better performant.
Standalone add-ons vs vehicle packs
At the moment this pack focuses on standalone Add-On vehicle releases and very small packs. It will not support IVPack, DispatchWorks or VWE, as there will(should) be specific handling packs released for those.
Installation
- Make sure you have any of the above cars installed. This mod ONLY affects those.
- Place the ho_addons folder in \Grand Theft Auto V\mods\update\x64\dlcpacks\.
- Open \Grand Theft Auto V\mods\update\update.rpf\common\data\ dlclist.xml"
and add to it dlcpacks:/ho_addons/ .
- Run the game. The vehicles listed above will feel different.
Log (0.3.0)
Fixed / Improved:
- Most vehicles have been reworked to meet a better common standard. Mostly grip levels, engine power and top speeds have been modified so each vehicle performs as one would expect, compared to similar cars from its category.
For example, all vehicles should top out due to air drag now, around 20-30mph below the engine's actual top speed.
Additionally, some vehicles now make use of specific special ingame behaviors to represent their higher peformance. I'm talking specific model/handling flags, along the dreaded advanced flags.
For example:
- Race-spec cars have special suspension setups (and flags) to aid stability at high and low speeds too. In contrast, civ vehicles don't and can be hard to drive roughly.
- Dragsters make explicit use of the shortshifting advanced flag, which makes the gearing shift up earlier, aiding acceleration quite a lot. (Do remember torque goes down at the end of the gear, usually. Dragsters now skip that)
First Uploaded: Domingo 19 de Maio de 2019
Last Updated: Mércores 8 de Xullo de 2020
Last Downloaded: 15 minuto
41 Comments
More mods by Eddlm:
Added in 0.5.5:
- Jackal Custom/GPR
- Vapid Sabot
- Banshee Phase One
- Carbonizzare
- Ingot R255
- Sugoi Rally
- Spritzer Pack
- Seraph
- Seraph XS
- Brioso Classic Pack
- Radiant VFF
Overhauled in 0.5.5:
- Radiant Westward
- Comet R-1S
- Time Attack Pack
- FMJ GTE
- Rapid GTE
- Coquette GTE
Q: Some of the listed cars already have you listed as the handling author on the mod. Why add another handling for them here too?
A: I can apply post-release updates and tweaks to them this way. Some authors also may modify the handling I do for them, so you get my original version here.
_________________________________
Features
- Balanced grip, power and top speed across all vehicles
- Well defined Center Of Mass, important for appropiate weight transfer
- Well defined inertia, light vehicles do feel light, heavier vehicles actually feel heavy
- Thorough characteristics: Different types of vehicles have specific suspension/gearing/grip set ups, including brake bias and aero
You'd think this would happen by default. It does not!
Quick FAQ
- Does it include the vehicles? / No, it only includes a handling file. Download the vehicles separately below.
- Do I need to replace handling files? / No, this is an Add-On dlc. You install it as usual and forget it. It will override other handlings automatically.
- What's the handling style? / Arcade with a good handfull realism. Decent grip levels. Not all vehicles suit all situations, but all vehicles are interesting.
- Will you include...? / Yeah likely. Has to be Lore Friendly and Add-On.
What is this
This handling pack applies a coherent set handling behaviors to vehicles made by a wide variety of authors, thus keeping all the vehicles coherent with each other.
The handling style deviates a bit from V's arcade feel and veers towards a small degree of realism, forcing the vehicles to have realistic CoMs, coherent weight, grip, suspension setups, etc. Each characteristic is finetuned to match with each specific vehicle, so you'll notice, for example, different suspension behavior on SUVs, Raid vehicles, Track racecars, etc. I believe this handling style makes all vehicles unique and interesting to drive, as now, sometimes specific vehicles within a same category can do the job (whatever you're doing) better than others, thanks to their a bit more unique behavior.
A more sensible grip level also improves the overall feeling of the cars, as it leaves more protagonism to other features like center of mass and suspension system. Original GTA V grip levels hold the car by the throat and force it to steer no matter the weight or CoM.
- Current vehicles in -
- Not sorted yet -
- Obey Omnis (both)
- Impaler R/T (Drag)
- Tampa Gasser
- Rapid GTE
- Coquette GTE
- Obey Argento
- Sigma-Three
- Futo Hatchback N2 Spec
- Time Attack Pack
- FMJ GTE
- Pfister Meteor
- Entara JV90
- Progen T20 GTR
- Pfister Comet R
- Phoenix Interceptor
- Muscle -
- Vapid Razor
- Vapid Crowdrunner
- Vapid Blade Retro Custom
- Sports -
- Annis ZR-350
- Grotti Itali GT-C
- Annis ZR-150
- Team Buitenzorg Drag Prairie
- Invetero Coquette Phobos
- Ubermacht Sentinel Classic DTM
- Annis S-230
- Karin Sigma-Two
- Maibatsu Vincent Sport
- Übermacht Zion Classic LM
- Übermacht Zion Classic
- SUV / Offroad -
- Dundreary Landstalker Pickup
- Declasse Presidential Granger
- Mammoth Squaddie
- Vapid Scout (should work with all variants that use the handling ID "SCOUT")
- Vapid Caracara 4x4
- Contender Trophy (trust me, its worth installing)
- Vapid Executioner Pack
- Vapid Riata Pack
- Vapid Sadler Sport Retro Pack
- Sedans / Compacts / ETC -
- Dinka Millenial
- Declasse Brigham (Should work with all variants that use the handling ID "MERIT2".)
- Vans / big rigs -
- Jobuilt Haulmaster
- Vapid Steed
- Vapid Bus Classic
Lambo Freak's stuff
- Vapid Contender Custom
- Pegassi Infernus S Roadster
- Pegassi Monroe Custom
- Zircoflow Stratum
- Bravado Gresley Hellhound
-
- Streiter
- Jester Super Secret V12
- Euros
- Picador EXR
- Vesper
- Verlierer GT
- Vorstand
- Vertice
- Tachyon
- Yosemite Improved
- Yosemite Improved - SWB
- Orbita
- Baikal
- Lentus
Planned vehicles
- Anything by Lambo Freak.
- Anything by Dani02.
- Anything by IGnoTon.
- Any other lore friendly creators that I find or am pointed to.
Duplicates and variants
Its safe to install any duplicate or variant, the pack does, or will, support all of them. Vehicle variants will have proper handling variants where it makes sense.
For example, Muzazi's Vincent Sport is based on my handling for IVPack's Vincent, but RWD and a bit better performant.
Standalone add-ons vs vehicle packs
At the moment this pack focuses on standalone Add-On vehicle releases and very small packs. It will not support IVPack, DispatchWorks or VWE, as there will(should) be specific handling packs released for those.
Installation
- Make sure you have any of the above cars installed. This mod ONLY affects those.
- Place the ho_addons folder in \Grand Theft Auto V\mods\update\x64\dlcpacks\.
- Open \Grand Theft Auto V\mods\update\update.rpf\common\data\ dlclist.xml"
and add to it dlcpacks:/ho_addons/ .
- Run the game. The vehicles listed above will feel different.
Log (0.3.0)
Fixed / Improved:
- Most vehicles have been reworked to meet a better common standard. Mostly grip levels, engine power and top speeds have been modified so each vehicle performs as one would expect, compared to similar cars from its category.
For example, all vehicles should top out due to air drag now, around 20-30mph below the engine's actual top speed.
Additionally, some vehicles now make use of specific special ingame behaviors to represent their higher peformance. I'm talking specific model/handling flags, along the dreaded advanced flags.
For example:
- Race-spec cars have special suspension setups (and flags) to aid stability at high and low speeds too. In contrast, civ vehicles don't and can be hard to drive roughly.
- Dragsters make explicit use of the shortshifting advanced flag, which makes the gearing shift up earlier, aiding acceleration quite a lot. (Do remember torque goes down at the end of the gear, usually. Dragsters now skip that)
- Jackal Custom/GPR
- Vapid Sabot
- Banshee Phase One
- Carbonizzare
- Ingot R255
- Sugoi Rally
- Spritzer Pack
- Seraph
- Seraph XS
- Brioso Classic Pack
- Radiant VFF
Overhauled in 0.5.5:
- Radiant Westward
- Comet R-1S
- Time Attack Pack
- FMJ GTE
- Rapid GTE
- Coquette GTE
Q: Some of the listed cars already have you listed as the handling author on the mod. Why add another handling for them here too?
A: I can apply post-release updates and tweaks to them this way. Some authors also may modify the handling I do for them, so you get my original version here.
_________________________________
Features
- Balanced grip, power and top speed across all vehicles
- Well defined Center Of Mass, important for appropiate weight transfer
- Well defined inertia, light vehicles do feel light, heavier vehicles actually feel heavy
- Thorough characteristics: Different types of vehicles have specific suspension/gearing/grip set ups, including brake bias and aero
You'd think this would happen by default. It does not!
Quick FAQ
- Does it include the vehicles? / No, it only includes a handling file. Download the vehicles separately below.
- Do I need to replace handling files? / No, this is an Add-On dlc. You install it as usual and forget it. It will override other handlings automatically.
- What's the handling style? / Arcade with a good handfull realism. Decent grip levels. Not all vehicles suit all situations, but all vehicles are interesting.
- Will you include...? / Yeah likely. Has to be Lore Friendly and Add-On.
What is this
This handling pack applies a coherent set handling behaviors to vehicles made by a wide variety of authors, thus keeping all the vehicles coherent with each other.
The handling style deviates a bit from V's arcade feel and veers towards a small degree of realism, forcing the vehicles to have realistic CoMs, coherent weight, grip, suspension setups, etc. Each characteristic is finetuned to match with each specific vehicle, so you'll notice, for example, different suspension behavior on SUVs, Raid vehicles, Track racecars, etc. I believe this handling style makes all vehicles unique and interesting to drive, as now, sometimes specific vehicles within a same category can do the job (whatever you're doing) better than others, thanks to their a bit more unique behavior.
A more sensible grip level also improves the overall feeling of the cars, as it leaves more protagonism to other features like center of mass and suspension system. Original GTA V grip levels hold the car by the throat and force it to steer no matter the weight or CoM.
- Current vehicles in -
- Not sorted yet -
- Obey Omnis (both)
- Impaler R/T (Drag)
- Tampa Gasser
- Rapid GTE
- Coquette GTE
- Obey Argento
- Sigma-Three
- Futo Hatchback N2 Spec
- Time Attack Pack
- FMJ GTE
- Pfister Meteor
- Entara JV90
- Progen T20 GTR
- Pfister Comet R
- Phoenix Interceptor
- Muscle -
- Vapid Razor
- Vapid Crowdrunner
- Vapid Blade Retro Custom
- Sports -
- Annis ZR-350
- Grotti Itali GT-C
- Annis ZR-150
- Team Buitenzorg Drag Prairie
- Invetero Coquette Phobos
- Ubermacht Sentinel Classic DTM
- Annis S-230
- Karin Sigma-Two
- Maibatsu Vincent Sport
- Übermacht Zion Classic LM
- Übermacht Zion Classic
- SUV / Offroad -
- Dundreary Landstalker Pickup
- Declasse Presidential Granger
- Mammoth Squaddie
- Vapid Scout (should work with all variants that use the handling ID "SCOUT")
- Vapid Caracara 4x4
- Contender Trophy (trust me, its worth installing)
- Vapid Executioner Pack
- Vapid Riata Pack
- Vapid Sadler Sport Retro Pack
- Sedans / Compacts / ETC -
- Dinka Millenial
- Declasse Brigham (Should work with all variants that use the handling ID "MERIT2".)
- Vans / big rigs -
- Jobuilt Haulmaster
- Vapid Steed
- Vapid Bus Classic
Lambo Freak's stuff
- Vapid Contender Custom
- Pegassi Infernus S Roadster
- Pegassi Monroe Custom
- Zircoflow Stratum
- Bravado Gresley Hellhound
-
- Streiter
- Jester Super Secret V12
- Euros
- Picador EXR
- Vesper
- Verlierer GT
- Vorstand
- Vertice
- Tachyon
- Yosemite Improved
- Yosemite Improved - SWB
- Orbita
- Baikal
- Lentus
Planned vehicles
- Anything by Lambo Freak.
- Anything by Dani02.
- Anything by IGnoTon.
- Any other lore friendly creators that I find or am pointed to.
Duplicates and variants
Its safe to install any duplicate or variant, the pack does, or will, support all of them. Vehicle variants will have proper handling variants where it makes sense.
For example, Muzazi's Vincent Sport is based on my handling for IVPack's Vincent, but RWD and a bit better performant.
Standalone add-ons vs vehicle packs
At the moment this pack focuses on standalone Add-On vehicle releases and very small packs. It will not support IVPack, DispatchWorks or VWE, as there will(should) be specific handling packs released for those.
Installation
- Make sure you have any of the above cars installed. This mod ONLY affects those.
- Place the ho_addons folder in \Grand Theft Auto V\mods\update\x64\dlcpacks\.
- Open \Grand Theft Auto V\mods\update\update.rpf\common\data\ dlclist.xml"
and add to it dlcpacks:/ho_addons/ .
- Run the game. The vehicles listed above will feel different.
Log (0.3.0)
Fixed / Improved:
- Most vehicles have been reworked to meet a better common standard. Mostly grip levels, engine power and top speeds have been modified so each vehicle performs as one would expect, compared to similar cars from its category.
For example, all vehicles should top out due to air drag now, around 20-30mph below the engine's actual top speed.
Additionally, some vehicles now make use of specific special ingame behaviors to represent their higher peformance. I'm talking specific model/handling flags, along the dreaded advanced flags.
For example:
- Race-spec cars have special suspension setups (and flags) to aid stability at high and low speeds too. In contrast, civ vehicles don't and can be hard to drive roughly.
- Dragsters make explicit use of the shortshifting advanced flag, which makes the gearing shift up earlier, aiding acceleration quite a lot. (Do remember torque goes down at the end of the gear, usually. Dragsters now skip that)
First Uploaded: Domingo 19 de Maio de 2019
Last Updated: Mércores 8 de Xullo de 2020
Last Downloaded: 15 minuto
Remember, feedback will shape this mod, and it will also keep it alive. Please do report back incoherencies, bad handlings or suggestions!
@Eddlm Thanks! I owe you, bro
@Eddlm Very good job my friend.
@Michal34K he doesn't make cars, he only does the awesome handling
@Eddlm Hi, any plan for the Benefactor Streiter ?
@BenMcCall Which one of the three that are on 5mods?
@Eddlm This one please : https://www.gta5-mods.com/vehicles/benefactor-streiter-improvements-and-bug-fixes-add-on-tuning-parts
You should add Ydrop's stuff https://www.gta5-mods.com/users/Ydrop/files
you should also do the default cars
What Handling mod would you recommend for the standard GTA V vehicles?
Can I somehow add all these cars to traffic?
@yuaR the pack includes the Sultan RS V8 handling, though I haven't gotten around the rest. I also have a vanilla pack I'm veeery slowly building on.
@BenMcCall There's the Streiter.
@Eddlm Excuse me, good Sir:
I see you have Dragster wheels (normal width front, wide width rear).
Could you turn this into a very simple wheel pack so I can add these to other Drags?
Wohoho Streiter yass
@Sammy1970 I haven't made these wheels - these are all custom vehicles that come with custom wheels. I have not made or modified them.
@DavSte I don't have a favorite. I'm building my own.
I'm not sure if I'm blind or something, but I can't seem to find the Sabot's handling in the file. But there is a handling line named "corrupted" in all caps, which is odd as well.
This haves the cars or the handlings only?
@PlantedZebra You are correct, turns out I edited the original Sabot's dlc file and forgot to add it to my pack file.
I will update the pack soon, meanwhile, here's that handling. https://hastebin.com/baniqizevo.xml
@Eddlm thank you!
does this add the cars or just the handling for the cars?
I've installed most of the cars on the list in the description but when i installed the handling mod the game crashes while loading. Do I wait for an update or did I do something wrong?