Michael Black Suit & Tie
8.646
115
8.646
115
UPDATE: Use the content.xml file contained within my "Michael Jeans Fixes" mod. It's up to date, and should prevent any crashing issues.
Gives Michael a fully black suit and tie. The shirt and tie are both taken from Franklin, with edited textures by me, along with a texture edit of Michael's slate sports coat so it matches up with his normal slate suit jacket.
The shirt replaces Michael's unused police patches, while the tie replaces his scarf used in the prologue cutscene (during the funeral). Use a trainer to access them. They're meant to be used with his sports coats, so wear one, and use the trainer to remove the shirt overlay.
I've included a white shirt variation, though be aware that it will make clipping much more obvious.
Known issues:
1) The collar is oversized, a side-effect of the fact that Franklin has a bigger frame than Michael, so his clothing is larger in general. Could probably be fixed by someone with 3D modelling skills, but that person isn't me.
2) There's clipping with the front of the shirt and the collar, again because the shirt is meant to be used by Franklin.
3) The shirt texture is pretty ugly, mainly because it's originally low-res to begin with. Making it darker makes the clipping less obvious (when worn with a black suit), but also exposes the colour issue that most textures in this game seem to have.
Installation Instructions:
Within update.rpf, recreate this folder structure: x64\patch\models\cdimages\streamedpeds_players.rpf\Player_zero
Place the provided YDD & YTD files within the Player_zero folder.
Gives Michael a fully black suit and tie. The shirt and tie are both taken from Franklin, with edited textures by me, along with a texture edit of Michael's slate sports coat so it matches up with his normal slate suit jacket.
The shirt replaces Michael's unused police patches, while the tie replaces his scarf used in the prologue cutscene (during the funeral). Use a trainer to access them. They're meant to be used with his sports coats, so wear one, and use the trainer to remove the shirt overlay.
I've included a white shirt variation, though be aware that it will make clipping much more obvious.
Known issues:
1) The collar is oversized, a side-effect of the fact that Franklin has a bigger frame than Michael, so his clothing is larger in general. Could probably be fixed by someone with 3D modelling skills, but that person isn't me.
2) There's clipping with the front of the shirt and the collar, again because the shirt is meant to be used by Franklin.
3) The shirt texture is pretty ugly, mainly because it's originally low-res to begin with. Making it darker makes the clipping less obvious (when worn with a black suit), but also exposes the colour issue that most textures in this game seem to have.
Installation Instructions:
Within update.rpf, recreate this folder structure: x64\patch\models\cdimages\streamedpeds_players.rpf\Player_zero
Place the provided YDD & YTD files within the Player_zero folder.
First Uploaded: Mércores 19 de Agosto de 2015
Last Updated: Mércores 19 de Agosto de 2015
Last Downloaded: 10 horas
22 Comments
UPDATE: Use the content.xml file contained within my "Michael Jeans Fixes" mod. It's up to date, and should prevent any crashing issues.
Gives Michael a fully black suit and tie. The shirt and tie are both taken from Franklin, with edited textures by me, along with a texture edit of Michael's slate sports coat so it matches up with his normal slate suit jacket.
The shirt replaces Michael's unused police patches, while the tie replaces his scarf used in the prologue cutscene (during the funeral). Use a trainer to access them. They're meant to be used with his sports coats, so wear one, and use the trainer to remove the shirt overlay.
I've included a white shirt variation, though be aware that it will make clipping much more obvious.
Known issues:
1) The collar is oversized, a side-effect of the fact that Franklin has a bigger frame than Michael, so his clothing is larger in general. Could probably be fixed by someone with 3D modelling skills, but that person isn't me.
2) There's clipping with the front of the shirt and the collar, again because the shirt is meant to be used by Franklin.
3) The shirt texture is pretty ugly, mainly because it's originally low-res to begin with. Making it darker makes the clipping less obvious (when worn with a black suit), but also exposes the colour issue that most textures in this game seem to have.
Installation Instructions:
Within update.rpf, recreate this folder structure: x64\patch\models\cdimages\streamedpeds_players.rpf\Player_zero
Place the provided YDD & YTD files within the Player_zero folder.
Gives Michael a fully black suit and tie. The shirt and tie are both taken from Franklin, with edited textures by me, along with a texture edit of Michael's slate sports coat so it matches up with his normal slate suit jacket.
The shirt replaces Michael's unused police patches, while the tie replaces his scarf used in the prologue cutscene (during the funeral). Use a trainer to access them. They're meant to be used with his sports coats, so wear one, and use the trainer to remove the shirt overlay.
I've included a white shirt variation, though be aware that it will make clipping much more obvious.
Known issues:
1) The collar is oversized, a side-effect of the fact that Franklin has a bigger frame than Michael, so his clothing is larger in general. Could probably be fixed by someone with 3D modelling skills, but that person isn't me.
2) There's clipping with the front of the shirt and the collar, again because the shirt is meant to be used by Franklin.
3) The shirt texture is pretty ugly, mainly because it's originally low-res to begin with. Making it darker makes the clipping less obvious (when worn with a black suit), but also exposes the colour issue that most textures in this game seem to have.
Installation Instructions:
Within update.rpf, recreate this folder structure: x64\patch\models\cdimages\streamedpeds_players.rpf\Player_zero
Place the provided YDD & YTD files within the Player_zero folder.
First Uploaded: Mércores 19 de Agosto de 2015
Last Updated: Mércores 19 de Agosto de 2015
Last Downloaded: 10 horas
Please make the the tie red and shirt white and the jacket black. like hitman.
Been lookin for something like this thank you sir.
@FanboyDeker this is not John Wick... *facepalm*
It's Robert de Niro in HEAT! ;D
http://images3.cinema.de/imedia/4911/2024911,IoXe6lwO0QMh6Z04p6fOKZYvOlooUZkWjQYZrXa4RHqhx6Bc2+v7wgMLdv+hcmIcSr_7eqK9guqJkPpD4fA6uw==.jpg
@Stoppelfox That was the original idea, and kinda still is if you use the white shirt variation =P Still annoyed that Rockstar didn't use this design for Michael's heist suit - http://cdn.sc.rockstargames.com/images/games/GTAV/blocked-stats-bg.jpg
@Jax765 yeah i like it! :)
why not Franklin ?????????????????????? pls
@starlight1986 I'll probably make a Franklin version soon.
@Jax765 like
@FanboyDeker michael wick
@starlight1986 is it possible for you to make the tie dark red with a pure black suit and white shirt. I have this hitman model and no ones made cloths like that yet. And its for Michael. please would be so awesome
Nice
@Jax765 please do one for franklin, or atleast just the inner shirt.
@jhayy That inner shirt is literally taken from Franklin, just retextured.
@Jax765 Did you give Michael the shirt by taking the .ydd from Franklin? I'm asking because I want to know if it's possible for other characters, namely the MP Character
@NaijaMango Yeah, just copied over Frankin's YDD. As for MP characters, that might be trickier. IIRC, they require extra rigging, otherwise you'll have buggy models.
Good color
"Within update.rpf, recreate this folder structure: x64\patch\models\cdimages\streamedpeds_players.rpf\Player_zero"
I get to Update.rpf > x64 > Patch but i don't have models in there, only anim Folder and data Folder.
Please help?
Can you do a white shirt with the black tie or there is someone already did it ?
Love the full windsor. Awesome
@hogarth11 For those who has the ame problem as you do:update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf\player_zero