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@HeySlickThatsMe Okay then, I think you really shouldn't bother with it and focus on other projects. Before we close this conversation though I can suggest changing up a few parts of the current advnaced rifle like it's grip, sights, stock and barrel to make it look more like the Tavor. Other than that, it is completely upto you.
Sorry for taking up much of your time, have a good day.
@HeySlickThatsMe The official page for the gun does state it had a beta version and even shows the model. I am also using an older game version so things might be different on your end.
Have you gone through all the folders containing models, hashes and textures for the game's weapons? It should pretty much be there.
@HeySlickThatsMe Mate I just wanted to tell you that the Advanced Rifle is already a functionng weapon so you won't have to create it entirely from scratch. I researched and found that the beta model of it already exists in the files, but is unfinished and lacking details and some parts like iron sights, decals, logos, etc. If you'll be working on it sometime you can simply design it as a replace weapon for the current advanced rifle. Thanks for reading.
@HeySlickThatsMe Hey Slick just wanted to drop in and have a small discussion about another insignificant idea. Dunno if you have noticed this or not yet, but the Carbine Rifle on old gen consoles i.e. ps3 and xbox360 has different iron sights compared to the next gen consoles and PC. The old ones are a larger in size compared to the new ones are imo better looking.
If you're free anytime and not working on any other projects, you can try restoring the old gen sights and maybe modify some of their characteristics like color and parts to make them a lot more fitting for the current version. That said, it is all up to you and you take as much time as need or want. Thank you for reading, love your mods.
Hey Slick, really loving the stuff you do with all these weapons. However, I also noticed you were working on beta weapons that either changed or didn't make it to the final game. Got a recommendation, the advanced rifle from beta, which you may choose to or not to work on remodelling and improving. Thank you for reading.
@revelationwh Hey mate, glad to see you still around. I know you haven't made retexture mods or mods in general for almost 10 years now, but I wanted ask that all of those were made using photoshop right? Or did you use other forms of software?
I am an up and coming retexture modder, so I could use some help.
This is must have, but I have recently noticed that the LSPD Police Transporter has an issue with its sirenlights where the halogen lamps do not rotate correctly about their axis. Here is the video where you can see the issue present: https://m.youtube.com/watch?v=ZGJwlEPJ7XI (very noticeable at the 2:17 to 2:21 mark).
A fix for this would be nice. Thank you.
I know you don't make mods anymore, but I still got a small query to clear up. Where did you get the ballas and families peds from in the images?
I've noticed that the Police Transporter van and the Pißwasser dominator still have some issues. The Van's siren light headlamps don't rotate correctly along their axis and clip through the lightbar, and the pißwasser dominator's rear badge clips into the car. A fix for this would be appreciated. Love your mod.
@alandog2500 hey bro, if you reading this i hope you're doing good. I just wanted to ask that i'm kind of interested in learning how to retexture ped models. Are their certain software or modelling programs or is it just simple placement of textures using photoshop? Thanks.