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  • 4af5c5 latest 1

    Excellent mod with an even more excellent naming choice! All that is left to do is to accidentally almost have sex with own mother in the front seat. O.O

    Venres 4 de Febreiro de 2022
  • 4af5c5 latest 1

    @JustDancePC Niice, but did you upload the fix, tho? xD

    Sábado 27 de Novembro de 2021
  • 4af5c5 latest 1

    I'm not being rude, just giving honest feedback. With that being said, the version 2.1.2 also seems to terribly screw with the game performance on my system. :S

    Venres 26 de Novembro de 2021
  • 4af5c5 latest 1

    @JustDancePC Ok, I was wrong, the uploaded version is correct, yet the bugs persist for some reason. :C

    Venres 26 de Novembro de 2021
  • 4af5c5 latest 1

    @JustDancePC Nope, I just redownloaded the newest version,deleted the weapon loadout files. Bought new MKII weapons for all three chars and still every bug from 2.1.1. persists. So I say again, maybe you really did accidentaly upload version 2.1.1. instead of 2.1.2. on gta5-mods...

    Venres 26 de Novembro de 2021
  • 4af5c5 latest 1

    Did you upload the correct archive when uploading the 2.1.2. version? Cuz the same bugs still persist in the Lamar Down mission for me. Some weapons disappear from character inventories and Micheal is still reverted back to using fists, ruining the mission...

    Xoves 25 de Novembro de 2021
  • 4af5c5 latest 1
    Mércores 24 de Novembro de 2021
  • 4af5c5 latest 1

    @JustDancePC But wont that lead to the autosaving feature overwriting the saved loadouts when the mod is reenabled?

    Mércores 24 de Novembro de 2021
  • 4af5c5 latest 1

    Regarding the LamarDown mission, I think that the bugs happen because of the way the mission is programmed. In that particular mission most of Michael's controls are dsiabled, you can only aim, shoot and reload. But with this mod's saving feature, the saved loadouts are automatically reapplied after every char switch, so Michael's equipped weapon is set to fists, whcih partially soft-locks the game. Perhaps there is a way, a different native that applies custom loadouts without changing the equipped weapon? Perhaps there is a way to make the scripted loadouts funcion exactly like the vanilla loadouts?

    Martes 23 de Novembro de 2021
  • 4af5c5 latest 1

    @JustDancePC Well test it, pls. :D

    Domingo 21 de Novembro de 2021